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Neverwinter Nights (Cell) Review at IGN Wireless

Discussion in 'Game/SP News & Comments' started by chevalier, Feb 6, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    IGN Wireless has reviewed Neverwinter Nights for mobile phones. Here's a clip:

    Enough complaining, though -- for now, anyway. The world you're placed in is massive. It streams in with relative smoothness, though this also means you must be able to get a signal to play. Combat is done smartly, with ranged attacks launching automatically and melee fracases executed simply by running into the assorted fiends. Their picture and life bar shows up on the HUD, giving you a quick view of what the tiny sprite is that you're trying to kill.

    Graphically, Neverwinter reminds me of the Ultima games on the NES. Is that good or bad? Neither, really. It's basic but does the job. There's some detail, but you really have to squint to see what's going on. I'm annoyed by the seemingly passable paths that turn out to be too narrow for your character to waddle through, though. The music worked when it was used, and was definitely better than many RPGs I've played in my day.


    Read the whole thing at IGN Wireless.
     
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