1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Neverwinter Nights Board Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 13, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Darien)

    Here is another update from the Official NWN message board.

    Bob McCabe, Writing & Design

    European Chats: We have in the past had European chats. There was one recently for Baldur's Gate II... it started at about noon MST. We consider our European fan base to be very strong, and we will make sure to keep in mind whatever we can do to accommodate you all :)

    GenCon: Well, not too many people are aware of our Gen Con plans right now, because the next show in order is E3 in Los Angeles (a little over a month away!). However, we do have some nice ideas for Gen Con, and we do intend to send some people from BioWare in that direction. What exactly our plans are, and who/how many is/are likely to be going, is something we will talk about more in the post-E3 time frame, especially as we get closer to the actual Gen Con event.


    Cord Grimwinder-8d, Interplaygames.com Moderator:

    Killing NPCs: Pretty much yes, if you murder an "innocent" NPC of goodly alignment it will push your PCs alignment toward Evil. Actions of this type (killing, stealing, harming, helping, etc) will all have alignment modifiers attached that will swing your PC's "karma" back and forth. In your own modules you'll be able the set how actions like this affect the alignment, because in your world you may consider killing that same NPC a good thing. It's going to be fully open to the DM to decide the morals of their worlds.

    Rolo Kipp, Interplaygames.com Moderator:

    System Requirements: That min. req. is for using the combined client/server for playing the 3-8 areas per Chapter of the boxed game, as that would be the most resource intensive combination.

    Running either a straight client or straight server should require quite a bit less resources, and different ones (video card only needed for the one, massive RAM for the other, for example).

    Tilesets: There is rocky terrain included in the Rural tileset that may be used to simulate rocky desert or mountainous terrain. You *will* be able to make mountainous terrain.

    Overweight characters: Graphically, yes. What other way do you want them supported (has flash visions of Baron Harkonen)?

    All black as clothing colors: If you mean the True Black(tm) of UO, I sincerely doubt it. They have worked up a set of 10 palettes that apply to separate layers. These palettes have been designed for the best looking effects, and that almost never means true black.

    Beholders: There will be no beholders in the initial release. In addition, you will not be able to recolor most non-humanoid creatures as the color is baked into the texture. Their reason for not including boulders remains the same regardless of what you want to use to simulate it. They do not want large objects bouncing around the world uncontrollably and randomly.

    Portrait: You will have complete control over your portrait... make it look however you want :-).


    Brent Knowles:

    Negative Modifiers: Yes, the game applies negative modifiers to low ability scores.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.