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Neverwinter Nights Beta 1.31 Patch Available

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 29, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    BioWare has released the Beta 1.31 patch for Neverwinter Nights. It comes in two versions, one for regular Neverwinter Nights and one for Shadows of Undrentide. Here is a list of fixes:

    - Fix to database system referencing player name variables. This fix is already in Live 1.30 but will break compatibility between player-specific data between SoU 1.30 and 1.31. We apologize for any inconvienience.
    - Fixed up some SoU vs. non-SoU compatibility issues.
    - Fix to henchman not loading in from the database after module transition.
    - Fixed Monk Glowing eyes
    - Made a theoretical fix to the "body switching" bug. Let us know if this fixes it or if its still happening at nwbugs@bioware.com
    - Added a new console command - "setfogdistance x" where x is the distance to set the fog. At this time, this command can only move the plane out, not back in.
    - Removed penalty for point blank shots (firing into melee penalty).
    - Made a fix to the GameSpy autologin process.
    - Deflect arrows feat now works if either of you hands are free. Rather than the left hand always having to be free regardless of whether or not you have something in your right hand.
    - Added a new DM "Jump Single Player to DM" radial menu option. Also moved the DM "Examine Character Sheet" and DM "View Inventory" icons to their own examine sub-radial menu, in order to make room for the new option.
    - Fixed the portrait not being saved out for DMs when the DM is hosting the game and saves.
    - Added 7 scripting commands. Please see the script editor for more details.
    void ExportSingleCharacter(object oPlayer);
    void SetSubRace(object oCreature, string sSubRace);
    void SetDeity(object oCreature, string sDeity);
    int GetIsDMPossessed(object oCreature);
    int GetWeather(object oArea);
    int GetIsAreaNatural(object oArea);
    int GetIsAreaAboveGround(object oArea);
    - Added gender option to GetStringByStrRef()
    - Sped up loading of resources in Hak Paks.
    - Added progress bars to loading of Hak Paks
    - Fixed 6 memory leaks.

    2DA Files Changed in this Update:
    =-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-
    - iprp_spellcost.2da
    - spells.2da


    You download the patch here.
     
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