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Neverwinter Nights 2 Preview at 1UP

Discussion in 'Game/SP News & Comments' started by Taluntain, Nov 15, 2005.

  1. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    The previews, the previews, they never stop coming! Next up is 1UP (pun intended). Here's a bit on the eye candy:

    The demo begins in a hardscrabble village called West Harbor, once the site of a cataclysmic battle. The atmosphere of this swamp outpost is thickly oppressive: rushes grow in lifelike disorder over the rambling terrain, torches and will o' the wisps irradiate the mist in patches. The new graphics engine uses normal-mapping and HDR lighting to convincing effect. Though all the demo's dialogue is glib placeholder presently, a conversation system similar to that of Knights of the Old Republic is observable, with similar moral choices and ramifications. Fittingly, the demonstration centers on the rich customizations available to prospective "Dungeon Masters" (as the moderators of D&D sessions are called): Lead Programmer Frank Kowalkowski dismisses the fog to reveal far blue skies, which then pass rapidly through the hours of a picturesque day. He then turns the area's usual greenish light to glowering red, creating a semblance of a volcanic cave.

    You can read the rest here.
     
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