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Neverwinter Nights 2 Lead Designer Waves Radial Menu Goodbye

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 1, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Obsidian's J.E. Sawyer, who is the new NWN2 Lead Designer, has communicated in the official forums that radial menu will not be in the game interface. Instead, drop-down menus will be used. Here's what he says:

    Hello, my friends. I have some exciting information for you all. Perhaps you will be excited to laughter. Perhaps you will be excited to tears. Time will tell.

    Our old friend and enemy the radial menu will not be in NWN2. In our (meaning my) analysis, the radial menu was a pretty slow and cumbersome interface overloaded with functionality.

    "But wait how will I emote/buff eighteen people/do DM stuff oh God?!"

    All of the functionality of the radial menu has been handled through new interface functionality. Forgive me if this stuff has already been discussed. Let me detail it here:

    * Right-click hold drop-down menus. Have you played Fallout? Same thing. Holding a right-click on an object (or in the world) will bring up a vertical context-sensitive menu list of icons. Each icon is an action that can be performed on that object or will lead to a vertical sub-menu that contains other actions. E.g. attack is a stand-alone icon. Paladin class abilities leads to a sub-menu of lay on hands, etc. The menus never go deeper than that.

    * Quick cast menu. The quick cast menu is a handy lil' menu that brings up every spell you can possibly cast, allows you to pick one and then (optionally) have it immediately close so you can target folks. It's very nice. You can also apply meta-magic feats here.

    * Quickbar. You have a lot of potential quickbar slots (~140) and might be challenged to fill them all up. Anthony and Brock may also be implementing a valuable bonus goodie on the quickbar, but the details of it will have to wait...

    * Lingering targets. Whenever you select a target for an action, they become your current target. Attempting to perform more actions assumes you want to perform the action on that target unless the target is an invalid type for that action. E.g. selecting an enemy and casting magic missile and sleep wouldn't even bring up the targeting cursor, but trying to cast bull's strength would.

    * Modal menu. "Modal" actions like stealth, search mode, rapid shot, power attack, etc. will be on a modal menu that can be expanded or collapsed on the main screen at any time. It's very handy for seeing what modes your character is in and toggling them.

    Any questions? Nah, didn't think so. BOOM!


    Read the rest of the discussion on the official board.
     
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