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Neverwinter Nights 2 Interview with Feargus Urquhart at Eurogamer

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 9, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    It looks like the Obsidian CEO Feargus Urquhart talks to Eurogamer daily. In this interview, they talk about ethical questions, the toolset and the process of making the game, as well as the impact of the lead designer change. Here's a snip:

    Eurogamer: There's usually a strong moral or ethical component to your games. Why? Most people don't bother. What purpose does it serve?

    Feargus Urquhart: You've played enough role-playing games to know when you've really enjoyed the first hour, then you realise it's just the same things over and over again. But a moral decision is something you have to think about, based upon the situation and everything. And if we throw things like that in... well, I'm not saying it's like some big stew or something. We want to tell a story. We want it to mean something. To have a theme.... and themes are often moral.

    The idea is by tying your moral decision into the general theme. In the case of Planescape Torment, it was "Who you are" and discovery and all that other stuff. Well, it's where you get the sense of it. RPGs are also about the character. In some ways, as graphics have gotten better and the world has gotten more detailed people are separated more from their character. When graphics were less developed in role-playing games - like in Ultima - everything was in your head. What your character was, how powerful they are, what they did and who they were... well, now we have to pull more tools out of the bag to connect to your character, to have them be you. That's what it's about. It's not just that it's you... but it's the "you" in the world in the story, in the game. And the more things which make you feel that way the better, and Moral Decisions are part of that.


    Why are moral decisions capitalised? All right, all right. I do enjoy the fact morality is being pampered so much. Give me more impact of my decisions, I say. I'm actually somewhat optimistic here; I think they will.

    Read the rest at Eurogamer.
     
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