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Neverwinter Nights 2 Interview at RPGDot

Discussion in 'Game/SP News & Comments' started by chevalier, May 4, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    RPGDot has interviewed designers J.E. Sawyer (lead) and Chris Avellone (one of the Obsidian founding fathers) on Neverwinter Nights 2. The first question and answer looks into dialogue and diplomatic characters. Here's what it says:

    RPGDot: The last time we spoke with Obsidian, Ferret Baudoin commented that diplomatic characters would have more moments to strut their stuff, while Darren Monahan explained NWN2 has some complex dialogue. Can you expand this further? How much impact will players have on the gameplay through dialogue rather than combat and how will stats or elements influence the options?

    Chris Avellone: We make extensive use of Diplomacy, Bluff, Intimidate, and deception and lying in general, as well as some more unusual skills for influencing others in dialogue, including Perform and Taunt. Without giving too much away about moments in the plotline, there's plenty of ways to crush your opponents and defeat them with just the right word or turn of phrase. There are even instances where the companions can back you up with certain skills (Neeshka can occasionally help you pull out of a Taunt or Lie-based Failure, for example). Aside from skills, we also use a number of attributes common from the Black Isle games, including Intelligence and Wisdom and various class and race-based responses.


    Where's Sense Motive? I liked the way it worked in ToEE.

    Read the rest on Dot.
     
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