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Neverwinter Nights 2 Interview at ActionTrip

Discussion in 'Game/SP News & Comments' started by chevalier, Jan 25, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    ActionTrip has interviewed two very important NWN2 designers from Obsidian, namely Lead Designer Ferret Baudoin and Senior Designer Tony Evans. They talk about the composition, diversity and scope of the game, the implementation of the 3.5 Ed. ruleset and a couple of other things. Here's a snip:

    AT: Are we going to see a comeback of some prestige classes from the NWN expansion packs (such as the Assassin, Arcane Archer, Pale Master, Champion of Torm, Red Dragon Disciple, etc.)? Can we expect to see a few new ones?

    Ferret: One great thing with starting with the Aurora engine is that keeping the prestige classes from Neverwinter Nights and its expansions was doable. They still needed some work to update them for 3.5, but we got all of them for NWN 2. Plus, we've added some prestige classes that should make the fans very happy. We added prestige classes that allow spellcaster characters to continue their spell progression, which makes prestige classes far more tempting for casters. We've also worked closely with Wizards of the Coast to make a brand new prestige class specific to our game that they'll later put in their books (as a D&D geek that was such a rush to work on :) . More details on that class will be released in the future.


    A new prestige class tailored for the campaign sounds promising and it's good they finally have something good for spellcasters other than the Red Dragon Disciple or Pale Master, which were spectacular but quite narrow.

    Read the whole thing at Action Trip.

    [ January 25, 2006, 20:56: Message edited by: Taluntain ]
     
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