1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Neverwinter Nights 2 Forum News

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 11, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault from Obsidian Forums. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Erik Novales, Programmer

    Technical Details

    I would just be happy with less of the head moving back and forth to simulate talking. That got to be very annoying.
    Rest assured that the characters will have lip synching.

    FrankK, Programmer

    Interface

    I thought the interface was fine in the Original Neverwinter, even going so far as to say one of the strong points for the game. Though, that's not to say that it cant be improved upon, I just think of anything at the moment...
    The old GUI API is dead, buried, under a ton of bricks with another scheduled ton of bricks coming next week some time. We'll be starting from scratch and writing our own GUI API. That's not to say that functionally it won't be similar, but everything under the hood had to go as it was intimately tied to the old rendering engine. To that end, we have the opportunity to add some customization features that people should like.

    Technical Details
    we are a little tight-lipped about technical issues at this point (out of necessity), but sometime next year all the details will emerge. Changing the head selection scheme is on the schedule, so you can be assured that it will not be the same as the original NWN.

    More :
    Drop the "head" image on the character creation menu, and split it into two sections. "Facial Feature" and "Hair" Just adds that much more to character identity and uniqueness (simmilar to the facial coustomization system in Morrowind.)
    Already in the programming/art schedule. We can't go into details now, but character's heads will be much more customizable.

    Physics
    There will be some level of physics within the game. At the very least, objects will shatter uniquely (no animated psuedo-physics) which will allow us to have breakable objects throughout levels (ie pillars that topple when big-baddie001 is killed, etc.) Because they are physics objects, something like throwing a fireball at a bunch of CRATES would make them all explode 'outward' from the center of the blast. One thing we will be waiting on is how the artists/designers react to what is in there and how they use it.
     
    Last edited by a moderator: Jan 3, 2018
  2. Abomination Gems: 26/31
    Latest gem: Diamond


    Joined:
    Nov 11, 2003
    Messages:
    2,375
    Likes Received:
    0
    Sounds good. I hope they keep the ctrl/shift 1-0 hotkeys of the origional NWN. That was the best interface I have seen in a D&D game ever.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.