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Neverwinter Nights 2 Forum News (Sep. 22, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 24, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Jason Keeney, Programmer

    Handling Large Battles : REPOST
    My guess is 'better' [​IMG]

    Brian D. Lawson, Programmer

    Platforms

    We wait, I guess, until we get a definitive yes/no answer on if one will ship and when. Much as I appreciate Brian's response, it wasn't definitive.J
    The only thing that's definitive at this point is the client being windows based because of DX9 (for the time being).Everything else, like I said before is still up in the air or "unofficial" so there's no point in commenting on it.

    128meg vs 256meg vs 512meg

    I wonder why no one has yet mentioned utilizing the SLI feature of the new nVidias? Surely, that would make a world of difference. :confused:
    Because there's already a thread about it...about half way down this forum's topic list.

    Implementing teleportation:

    People said there is no viable way to implement teleport. It’s quite doable, really. I propose creating a “module map” which is basically a world map of the style of TOEE or BG. When a player cast teleport, the game halts, and the world map pops out. He can then select an area, and then he is ported to that area, when he arrive that area via teleport, an map of the area appear and he can choose where to appear.Simple :p
    Since it's so "simple" you can go ahead and get started on it. Consider it your contribution to the community. :) I'll check back with you at the end of the month (8 days from now) for the final/complete code. ;)

    More: I expect that code to be 100% bug free too!! :lol:

    Ferret Baudoin, Lead Designer

    Henchmen
    And by henchmen, I mean companions. :)
     
    Last edited by a moderator: Jan 3, 2018
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