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Neverwinter Nights 2 Forum News (Oct. 21, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Oct 22, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault from Obsidian Forums. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Erik Novales, Programmer

    Toolset Conversations

    Yea one thing that really bugged me sometimes about looking at my module when editing was having to sort through all the conversations and scripts!! I figure this idea might help: Area specific conversations / scripts..and with the universal ones still.. You know, have them listed under the area like with waypoints / items / npcs / etc. It'd make editing my existing scripts and conversations a heck of a lot easier to look through, especially if I know exactly where they are taking place! There's probably a few other things that other people would like to see...
    The problem is that things like conversations and scripts by nature have no notion of being tied to an area. If a conversation or script is really only supposed to happen in one area, it's better to handle that inside the conversation or script rather than introduce an external notion of area-specificity. Tying them to areas would only serve to introduce all kinds of dependencies and fun bugs (the NPC is in one area, but his conversation is only supposed to happen in another area, and he doesn't have any conversation at all...or a script that's supposed to be triggerable in multiple areas, etc.). We're definitely interested in making large modules easier to manage, though. (after all, we're making some large modules here too
     
    Last edited by a moderator: Jan 3, 2018
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