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Neverwinter Nights 2 Forum News (Oct. 15, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Oct 17, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault from Obsidian Forums. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    FrankK, Programmer

    RTS Attack Command
    Neat idea. I don't think I've ever played an RTS without moving via attack-move.

    Combat Animations
    It's not an 'A' priority, but the Dance O' Death is set to be cut and replaced with something nicer.

    Heads

    My girl just bought Sims 2. For those who haven't seen it, instead of simply picking a head you like, or combining head, hair, skin colour and moving on... you can actually sculpt and shape the entire head. Using a lot of tools, you shape the entire head, then the face, going from top to bottom. I know i'd LOVE to be able to do that to my characters in NWN; take my favourite char, put her portrait up, then carefully sculpt her face so it fits the portrait. Of course, you have a few presets users can choose from for those with no skill, so they don't end up with mongoloids and cavemen..only problem i can forsee, is in large PWs... how one would encode all that information so that everyone sees everyone else's head properly without there being a storm of lag. But I'm sure in 2 years time, we'll all have machines good enough to handle the load..... ( heh.. yeah right.. )
    We thought about this technology. There are some big questions about how it would gracefully handle certain technical features, so it's just one of many possible solutions, but it's nothing we are currently pursuing as a real-time solution.

    Faces
    It is our desire to make the character's face and hair more customizable. We have a pretty neat system in place we are looking at, but as you are probably used to hearing me say, nothing is final. =)

    [ October 18, 2004, 21:06: Message edited by: chevalier ]
     
    Last edited by a moderator: Jan 3, 2018
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