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Neverwinter Nights 2 Forum News (Mar. 13, 06)

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 17, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Brian D. Lawson, Programmer

    What is new under the NWN2 sky ? Please have a look!

    (*)Better looking water (with physics)
    No physics on the water. I've been hearing talk about this lately and I'm not sure who said it and where...

    Sorry. ;) But it will be better looking. :D

    Shane K. DeFreest, NWN2 Community Manager

    Why these forum are bad for gamers

    2) Fake posters hired by PR firms can over hype a product, and reduce our trust in forums in general.

    These people, and the companies that think using shills like this equates to good and/or real PR/Marketing are the scum of the universe.

    If there is one thing I can promise hands down, is that type of thing will NEVER happen to this community whatsoever!

    It's the single most disingenuous and disrespectful thing that any game publisher/developer can do to their fanbase. Any self respecting person who works on the PR/Marketing side of the business with even a shred of integrity avoids this type of thing like the plague.

    More:
    What i find irratating is that imo, Obsidian has surrendered a little bit to community pressure. They've ultimatly made the game for the community, whereas causual gamers (who make up a huge portion of the sales) get a little bit neglected.
    This is simply not correct. Obsidian is putting a HUGE amount of time and effort into the single player campaign. They have been working on the single player campaign just as much as they have been working on the toolset and the moddable aspects of the game. Neither element has been neglected or taken a backseat to the other.
     
    Last edited by a moderator: Jan 3, 2018
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