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Neverwinter Nights 2 Forum News (Dec. 08, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Dec 9, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Brian D. Lawson, Programmer

    What about Fog?

    Right now the only way to change that perception range is via the toolset. That means the mod designer sets the visible range for the area. This is not (to my knowledge at least) something that can be set on the fly by a player. But you are right. If it could be done it would have been "cheating".
    And this is likely how it will remain, due to the ability to "cheat" if it were in the control of the player.

    And on that note, this whole thread has turned into a mess, so it's being locked. Maybe next time people can work on playing nicely.

    Ferret Baudoin, Lead Designer

    Adding Knowledge______ skill? (request)
    We're just going with the Lore skill. Even in sit down games it is hard to "hit" the various Lore skills enough for players to feel they got their money's worth picking up a particular lore skill. And that's with a live DM that can custom tailor content to meet the personalities and abilities of the players. We check a lot of things in dialogue in the single-player campaign and there's a point of diminishing returns when you add more skills to check.

    Another NWN2 preview
    In NWN2 it is a whole lot easier to access your companion's inventory. No dialogue or radials required for it now. :)
     
    Last edited by a moderator: Jan 3, 2018
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