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negate script?

Discussion in 'Icewind Dale (Classic)' started by iceman, Mar 19, 2007.

  1. iceman Gems: 2/31
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    I thought it's convenient to make a script for cleric and thief. However, the cleric is adoing all right so far; but the thief is acting funny since he kept coming up near the monsters. Is there a way to negate the script?

    [ March 19, 2007, 21:40: Message edited by: Taluntain ]
     
  2. kmonster Gems: 24/31
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    Just select another script for him.
     
  3. iceman Gems: 2/31
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    [​IMG] My fighters keep moving forward and they got trapped into those (grease) or (web) sprung by their own mage. I am not sure which script is suitable in general since even with the AI turned off, they still behave the same.
     
  4. kmonster Gems: 24/31
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    Try giving a ranged weapon to each of your fighters.
    You can switch to melee weapon easily when neccessary. Some scripts do even auto-switch.
    "Free action" allows to move through web or entangle unaffected.
     
  5. iceman Gems: 2/31
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    One problem with the paladin he uses a shield so He can't wield bow/crossbow. If I can find an item that has free acion it would be convenient.
     
  6. kmonster Gems: 24/31
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    You can pickpocket Orrick for one.
    "Free action" is a level 4 cleric spell.
    Slings and darts can be used with shield.
     
  7. Fallen Paladin

    Fallen Paladin The One and the Same Veteran

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    I think Arundel also has a ring of free action.
     
  8. Silverstar Gems: 31/31
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    Oswald also has some nice items for pickpocketing. Orrick is my personal favourite for mage items though, be careful:he knows scary spells such as Disintegrate and Finger of Death! :mommy:
     
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