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NCSoft's Stephen Reid Interview on the Divergence of RPGs

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 17, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Eurogamer has interviewed Stephen Reid from NCSoft on the divergence of RPGs. They concentrate mostly on the rise of multimedia online RPGs (MMORPG) over single player games, turn based losing field to real time action, the use of already existing licenses and the need to follow the market's demand. Here's a snip:

    Eurogamer: Apart from the obvious visual improvements, how will RPGs of year 2007 differ from RPGs of year 2005?

    Stephen Reid: There seem to be a few trends that are emerging. One is diversity of genres; we'll see plenty more genres in RPGs, not just the traditional fantasy with occasional sci-fi. Hopefully more developers will begin to take more risks, and not just follow the fantasy crowd.

    Real-time communications will probably be a must in any game; voice communications will be built in as standard into Auto Assault and Tabula Rasa, so there's no reason why future games won't include this option.

    Video communication might also become part of the equation, allowing you to map your own face onto your character (for example) or allow you to talk directly to another person on video when in-game.

    Finally, it's fair to expect a massively-multiplayer game to be launching on a home console system by 2007... Whether it'll be a success or not, is down to a lot of different factors.


    Read the whole thing at Eurogamer.
     
  2. Kam Gems: 15/31
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    Wow. Letting people easily map their faces, or whatever they want onto their characters. I think that this comic sums up my feelings on the subject pretty well.
     
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