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More Light on the Shadows of BioWare and Interplay Divorce

Discussion in 'Game/SP News & Comments' started by chevalier, Jan 22, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    In a discussion about the move of the official Neverwinter Nights 2 forums to BioWare's message boards, Rob Bartel commented on the split between BioWare and Interplay and provided some clarifications:

    To be honest, it really wasn't even an issue of bad blood and vitriol. The simple fact of the matter was that, given the financial situation at Interplay at the time, we didn't feel that they had the ability to bring NWN to market (i.e. actually get it onto store shelves where it would sell). There was also a secondary issue of some unpaid BG royalties, I believe, but the bulk of our concern was regarding the future rather than the past. NWN was an immense project and largely self-financed so you can understand why we were worried.

    Everything worked out in the end. Interplay actually received a timely and much-need cash influx from Atari in exchange for NWN and the D&D rights, Atari gained an excellent flagship title for their rebranding effort (prior to NWN, they published under the Infogrammes name), and we were able to get NWN out to the public, recoup our losses, and ultimately set us down the financial course we're currently on.

    As for the perceived falloff in quality for various BioWare & Black Isle games during that time period, my feeling is that the bulk of the problems ultimately revolved around money. Everyone was tightening their belts in order to get through a tough period. BioWare's finances are thankfully a lot more stable now and I suspect that all of the Black Isle people working on NWN2 feel a lot more secure sailing under the Obsidian banner.


    You can read the original post at BioWare and see the discussion at RPG Codex, which first spotted this post.

    [ January 22, 2005, 17:39: Message edited by: Taluntain ]
     
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