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More Broken Hourglass News

Discussion in 'Game/SP News & Comments' started by chevalier, May 4, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    We've received news from Jason Compton of the Pocket Plane Group modding community about the new game he's working on with Westley Weimer and other people from Planewalker Games founded last year. Here's a summary by Jason Compton:

    TBH takes place in a city-under-siege setting in the metropolis of Mal Nassrin, a city past its former glory. (Think of a city which was _once_ a national or regional capital but is no longer. It still has old buildings and architecture and culture... but such places are rarely hot destinations for tourists and the jetset.) A strange magical shield has prevented anyone entering or leaving the city for weeks. There have been reports of strange sightings of ghosts from the past, whose touch is deadly. Your player character has been largely unaware of recent developments, however, as he/she was caught up in a massive and still-unexplained explosion which decimated the neighborhood where he/she lived.

    With local government apparently unable to do anything about the city's predicament, a small group of concerned citizens has banded together to do something about it. You've been nursed back to health by their leader, who found your broken body on the outskirts of the obliterated neighborhood now known simply as the Wasteland. And so the adventure begins...

    To touch on a couple of the buzzwords experienced CRPG players are often concerned about...

    - The PC is not "chosen" or "divinely anointed" or anything like that, but through a combination of circumstance and tragedy just so happens to end up being the person best positioned to lead a group to triumph and, more importantly, safety.
    - Under the hood, the game uses OpenGL for display, which was a deliberate choice to help promote portability and stability. However, we leave pioneering, groundbreaking visual effects to others.
    - We are not using a 2D engine out of religious conviction. It just happened to be what made the most sense for us, given our available talent.
    - We are using an original ruleset which we believe strikes a good balance between being human-readable and taking advantage of the fact that computers are very good at math.


    [ May 04, 2006, 01:56: Message edited by: chevalier ]
     
  2. Aikanaro Gems: 31/31
    Latest gem: Rogue Stone


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    That sounds promising...

    OTOH, it could just be a BG clone - and I'm over BG clones...
     
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