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MENACE - Dev Diary #3

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 28, 2024 at 5:52 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The third dev diary for MENACE:
    [​IMG]

    Dev Diary #3 - Tactical Combat Overview

    An In-Depth Look at Missions, Units, and Combat Systems in MENACE.
    MENACE revolves around two gameplay layers: the strategic part we discussed in the last Dev Diary and the tactical part, with the latter being the game's core.

    Today, it is time to get an overview of the most important aspects of tactical combat in the game before we dive deeper into each topic in the following Dev Diary posts:

    Objectives
    In MENACE, each tactical deployment and battle is called a mission. It is always part of a series of connected missions that comprise a so-called operation. Of course, missions and operations are procedurally generated for maximum replayability and new challenges.

    Each mission has one or more objectives that have to be fulfilled to complete it successfully. This can be rescuing civilians and getting them to safety, defending a military base, or capturing critical infrastructure before the enemy advances. The times of killing everything that moves to win any mission are over (but don't fret; some missions still require you to kill everything). Bringing the best-suited squads, vehicles, and equipment for the task at hand will substantially impact a player's success in the game.

    [...]
     
    Last edited by a moderator: Dec 29, 2024 at 5:33 AM
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