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MandM8 Engine - Might and Magic 6, 7, 8 merge

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 23, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Over on the Celestial Heavens forum Rodril is attempting to merge Might and Magic 6,7 and 8 into the Might and Magic 8 engine.

    [​IMG]

    Hello.

    Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension.

    Download link (MMExtension and Editor are included, game is not included): https://www.dropbox.com/sh/cu6tlpkh99pw ... jMWfa?dl=0
    Update 21.12.2017, use it if you've downloaded main files before: https://www.dropbox.com/sh/v6bsucr1m5ck ... uQOfa?dl=0
    Note: first launch after this update will take longer than usual.

    How to install:
    1. Install GOG version of Might and Magic VIII.
    2. Install GrayFace's patch for MM8.
    3. Unpack MMExtension and MMEditor files into MM8 folder.
    4. Copy files from "Game files" folder to MM8 folder, replacing existing.
    5. First launch can take up to 15 mins, keep patience.

    I did test only main stories and partially promotion quests, those should work right, other stuff can be buggy and requires feedback for fixing.

    Known unfixed bugs/issues:
    1. Win7 x64: some cutscenes can not be played in full screen mode, watch them in windowed mode. Did not notice it in Win XP x64 and Win 10 x64.
    2. Some MM6 dungeons are glitchy in hardware game mode, use software mode for it (possible crashes while moving through doors).
    3. One half of double-leaf doors in MM6 dungeons sometimes stays impassable, second part usually works fine.
    4. Some bonuses of relics and artifacts from mm6/7 does not have any effects in fact.

    Possible contributions if someone would:
    1. Testing.
    2. Repainting mm6/7 armors to fit mm8 dolls.
      (video-example at 1:18 : https://www.dropbox.com/s/82s8qybipshy3 ... e.mp4?dl=0 (video a bit outdated, use dump(*table*) function to find new fields of structures)).
    3. Inventing additional character paperdolls (going to add video-example in nearest future).
      Most classes came from mm6/7 are not eligible for some mm8 dolls, i.e. vampire paladin sounds senseless, so adding more human paperdolls would be great. Current additions: two elf females by J.M.Sower.
    4. Rescripting mm6/7 relics/artifacts bonuses.
      (video-example at 3:00 : https://www.dropbox.com/s/82s8qybipshy3 ... e.mp4?dl=0 ).
    5. Inventing quests or story arcs which would lead player from new game continent to story lines of other continents.

    Localization:
    This is English version based on GOG releases. I did external database to not get confused with all game files, i think, i can use it to automatically replace current files with other localization, send me your *.lod archives from game folder, so i can try to do it.

    Russian text localization by Kristal: https://www.dropbox.com/sh/pqnrlq4h6gso ... MXo6a?dl=0 - Unpack files into "Data" folder.

    Tips:
    1. "Queen Catherine" starts shipping to Antagrich and Jadam after revealing Silvertongue's treason.
    2. Ships from Ravenshore starts travelling to Antagrich/Enroth when party gets access to Regna.
    3. Ship from Tularean forest starts travelling to Jadam when party finishing Dwarf king's quest.
    4. Party can be filled up at start or during gameplay by hiring random followers.
    5. Game have weather effects (snow and rain), if it becomes annoying, rename "weather.lua" in ..\Scripts\General folder to "weather.lua.off".
    6. Simple way to achieve high resolution (provided by China community): https://www.celestialheavens.com/forum/10/16658
    7. I've used Marcon Phoenix's world map for new game menu.
    8. Script "AdaptiveMonstersStats.lua" in "...Scripts\General" folder is in test state, if anyhow it leads to gamebreaking monsters's behaivor - remove "Bolster - maps.txt" from "...Data\Tables" folder.
     
    Last edited by a moderator: Dec 23, 2017
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