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Lost Eidolons: Veil of the Witch - Combat

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 19, 2023.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Combat will be faster in Lost Eidolons: Veil of the Witch:

    [​IMG]

    The Fast-Paced Combat in Lost Eidolons: Veil of the Witch

    When we started designing the gameplay experience for Lost Eidolons: Veil of the Witch, one of the very first things we knew we wanted was a faster pace to combat. If you play Lost Eidolons on harder difficulties or with permadeath on , some battles can take almost an hour. To create a turn-based SRPG with a lot of replayability, while providing a new experience each time, I felt shorter battles must be treated as a core pillar.

    Today we'll be taking a look at several new ways we're speeding things up in Veil of the Witch, including:

    1. Reducing the party size.
    2. Shortening the prep time between battles.
    3. Shortening combat animations.
    4. Scaling down the size of combat maps.

    Reducing the Party Size
    Lost Eidolons has a massive cast of party members to choose from: you can recruit 25+ characters, and deploy up to 10 of them at a time (or 20, if you include those you set as Aides). That offers its own sort of fun, but comes at a cost: it tends to make battles quite time-consuming.
    So for Veil of the Witch, we wanted to try something different. Initially, we set out with the idea of a party size ranging between 3 and 6 characters. Eventually, we settled on 5.

    [...]
     
    Last edited by a moderator: Nov 19, 2023
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