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Kickstarter Games - The Dawn's Circle

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 3, 2025 at 8:22 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A Kickstarter campaign for The Dawn's Circle:
    [​IMG]

    The Dawn's Circle: Dynamic RPG Adventure

    A meticulously crafted LGBTQ+ fantasy RPG for the modern age, where every moment matters and teamwork takes center stage.

    Story
    The Dawn's Circle is an fantasy RPG epic inspired by Final Fantasy X, Mana Khemia: alchemists of Al-Revis,and Pyre.

    The Dawn's Circle has intense strategic combat, impactful crafting and progression systems, and an in-depth character-driven narrative.

    The story is set in a fractured world divided between gods and their cloisters, where a fledgling god must find her place amidst the world's deeply entrenched traditions. The search for belonging will take her and her newfound friends all across the land, all the while uncovering the truth about a bloody war, and an ancient secret that could tear the world apart at its seams.

    Every step of the journey is told with bold and expressive artwork as you explore a meticulously crafted world full of colorful characters and intriguing secrets.The Dawn's Circle is a rich and multifaceted story about belonging, responsibility, intimacy, and dehumanization. It doesn't shy away from confronting the darker aspects of its world, but we don't believe levity, fun, and joy should be sacrificed to do so.

    Even in a broken world, there is still beauty. No matter how long the night, the dawn still arrives...

    Gameplay
    Alongside the narrative, we wanted the player to experience a unique gameplay package that was a personal love letter to our favorite aspects of the genre, and with more than a few extra twists to keep things fresh.

    Combat
    The Dawn's Circle strives to fully realize the tactical potential of a turn-based combat engine by including a wealth of innovative mechanics such as a dynamic, reactive timeline-based turn order, sculpted area-of-effect attacks, and even abilities which can reposition enemies. We set out to make sure every party member has a defined and valuable role to play in combat. To this end, each of their toolkits are filled with unique gimmicks and specialized skills, designed to synergize with each other in a wide variety of ways. This depth adds whole new layers of planning, teamwork, and creativity to the classic formulas of turn-based combat.

    We also sought to do away with some of the most common pain points which have plagued the genre since its inception. No more mashing the "Attack" command through pitifully weak random encounters, hoarding dozens of items that you'll never use or equipping new gear only to get a new one with 0.5% greener numbers in the next room.

    Our focus with combat was to create something truly unique, as such, it will be covered more in-depth in its own section further down.

    [...]
     
    Last edited by a moderator: Jan 4, 2025 at 5:34 AM
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