1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

"Jefferson" Project Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 23, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Veldrin)

    Here are today's "Jefferson" project forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    J.E. Sawyer, Lead Designer

    Quote: ...would it be possible to have some unusual environments in which to play in Jefferson? The volcano in IWD2 was cool, but I mean thinks like a busy seaport (may not be possible in first game, but would be cool if Moonsea is available) where you actually board ships and stuff, or fighting on a snow-covered cliff where you have to worry about being too loud? Personally, too many games follow the "You are in a clearing and you are being attacked" formula for my tastes. I enjoy combat in places that are difficult at best, impossible at worst. Imagine having to ram and board several Zhent ships, fighting off hordes of pirates, attempting to get to the leader, or battling a dracolich on a windy, snowy cliff, knowing that fireball and lightning bolt could call down an avalanche! Man, that would be cool!

    If we could have made a flyable terrain type for IWD2, I wanted to have a part of the game where Oswald's flying ship was attacked by harpies and other creatures en-route to Kuldahar. Cliche, but I think it could have been fun.


    Quote: As a sidenote, this was possible to do within the Aurora engine but Bioware decided against using racial speed in NWN.

    Because people always think they want exact racial speeds until they have to actually watch their characters travel that distance. How many of you would have made dwarf fighters in full plate for IWD2 if they moved half the speed of a normal character?

    Quote: After all, racial speed is a part of the core D&D ruleset, it seams unfair to ignore it completely.

    CRPGs and PnP RPGs are two different beasts. There are a lot of parallels between them, but real-time movement isn't one of them. In PnP, when the players say, "We walk from the cave entrance to the mill and then back to town," it takes seconds for the DM to say, "Okay. You guys walk past the mill, then back to town. You don't encounter anything unusual along the way." It might take two, three, or four minutes to walk that distance in a CRPG. If you have an armored dwarf in your party, that becomes four, six, or eight minutes.
     
    Last edited by a moderator: Jan 4, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.