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Is it possible to force prohibited multiclassing combinations?

Discussion in 'Icewind Dale (Classic)' started by chevalier, Sep 12, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    I know you can change race, appearance etc, even making multiclassed humans... but is it possible to have multiclassing combinations anyhow?

    For instance, I would like to make a paladin/mage. GK won't do that - or I can't do that in GK. Anyway, is it possible to tweak some settings and achieve this?
     
  2. Ziad

    Ziad I speak in rebuses Veteran

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    I'm pretty sure you should be able to have a dual-class paladin/mage using GK. For example, you can (I think) take your level 9 paladin (or whatever), GK him to fighter, then dual-class to mage. Once you reach mage level 10, change the fighter class back to paladin.

    I don't think there's any other way to do things, as I'm pretty sure the valid multiclasses are hard-coded into the game. The 2DA files list them, but I don't think simply changing "fighter/mage" to "paladin/mage" will do much.
     
  3. Andyr Gems: 14/31
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    Won't work, making invalid combinations like this will crash the game. ;)

    You could make a Fighter-Mage and then use NearInfinity or your editor of choice to add some of the Paladin's innate abilities to your character, though.
     
  4. Lady Shanna of Lochtenvey Gems: 1/31
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    Where would I find NearInfinity to edit my characters abilities?
     
  5. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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