1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Is a Rogue necessary?

Discussion in 'Pool of Radiance: Ruins of Myth Drannor' started by TheAnyKey, Jun 25, 2008.

  1. TheAnyKey Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 20, 2008
    Messages:
    23
    Likes Received:
    0
    Hi,

    are there any locks which can only be opened by Rogues? Isn't it possible to bash locks open instead of picking them, as long as I am willing to neglect the 150 exp. for lockpicking?

    Thanks
     
  2. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    I'm quite sure you don't need a rogue, but if add a rogue level to a character he can gain enough extra XP to gain several levels.
    If you really want to play without a rogue level in your party I recommend just doing so, even if I'm wrong you can't get stuck because of it since you'll always be able to get a rogue NPC.
     
  3. TheAnyKey Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 20, 2008
    Messages:
    23
    Likes Received:
    0
    Just found a chest in the main halls, that can only be lockpicked. So I hope a single Rogue level with a good dex bonus will be enough to pick locks. :)
     
  4. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Nov 12, 2004
    Messages:
    9,776
    Media:
    15
    Likes Received:
    440
    Gender:
    Male
    I have a rogue/ranger (levels evenly divided) and have had no problems with battles or thieving.
     
  5. TheAnyKey Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 20, 2008
    Messages:
    23
    Likes Received:
    0
    I never understood what a Ranger is good for? All those archery feats seem to be worthles since the damage is too low and the enemies may close in in one round. Maybe for some minor Druid spells since there is no druid in the game. But the only Druid exclusive spell seems to be Entangle.
     
    Last edited: Jun 29, 2008
  6. Stuntman Gems: 5/31
    Latest gem: Andar


    Veteran

    Joined:
    May 22, 2008
    Messages:
    131
    Likes Received:
    3
    I find that a ranger is good for the archery feats. I play a human ranger/rogue. I only take ranger levels at level 1 and 3 and plan to level in rogue the rest of the way. All of my other party members are melee characters, so I wanted a ranged one.
     
  7. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Nov 12, 2004
    Messages:
    9,776
    Media:
    15
    Likes Received:
    440
    Gender:
    Male
    There is a level cap in the game for any specific class -- but you can have two classes at that level cap by the end of the game. It makes sense to choose multiclasses which compliment each other. Rogue and ranger do just that, they are an excellent combination. Any number of fighter combinations are good but I like the following combinations:

    Rogue/Ranger
    Sorcerer/Paladin
    Fighter/Barbarian
    Cleric/Monk

    It goves a good flavor to the game.

    Now if only I could get rid of the stickmen in my game and see the characters....
     
  8. Thrasher91604

    Thrasher91604 For those who know ...

    Joined:
    Nov 12, 2005
    Messages:
    266
    Likes Received:
    6
    I've played once through with a kick*** party: sorcerer/thief and cleric/paladin and no NPCs. I think by the end they were only a few levels away from being maxed out.

    I've got a hankering to replay this using the NPC sorcerer (I forget his name) + 2 other characters. I'd like to try a monk (because of all the cool monk only items) and also a barbarian for a change.

    So I'm thinking with the NPC sorcerer I'll have a monk/cleric and a barbarian/rogue.

    Maybe pick up a few more NPCs along the way like the ranger/fighter.

    What do you think? Is this viable?
     
  9. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

    Joined:
    Jan 16, 2005
    Messages:
    3,224
    Media:
    40
    Likes Received:
    218
    Gender:
    Female
    You always need a rouge, otherwise you just look pale (sorry, couldn't help myself!)
     
  10. ConjurerDragon

    ConjurerDragon Ich dien ★ SPS Account Holder Veteran

    Joined:
    Feb 20, 2010
    Messages:
    421
    Media:
    1
    Likes Received:
    31
    Gender:
    Male
    But the Sorceror/Paladin combination is not able to cast arcane spells without suffering spell failures while wearing the armour a Paladin normally would wear (that is until you find the armourpieces after a while in the game that have lower casting penalty).
     
  11. rop1964 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jun 14, 2017
    Messages:
    7
    Likes Received:
    0
    Gender:
    Male
    I have a paladin/monk, High dex high wisdom, Barbarian/fighter, cleric, npc sorcerer, and rogue / ranger.. using the character editor 1.9 work very fine for me.. hack slash and kill most oponnents in 1 blow, due to lot of double/triple damage weapons... recently add emmerick (fighter) to my party..
     
  12. SlickRCBD Gems: 29/31
    Latest gem: Glittering Beljuril


    Resourceful Adored Veteran

    Joined:
    May 7, 2005
    Messages:
    3,136
    Media:
    47
    Likes Received:
    188
    Gender:
    Male
    I found a sorcerer/monk has potential. The monk suffers, but taking two levels of monk early is a HUGE bonus to the sorcerer's survivability and the deflect arrow feat greatly helps prevent disruptions from ranged attacks, not to mention general HP loss.
    Paladin/Cleric can be interesting more priest spells but you have all your eggs in one basket for healing. Better to have the paladin be paired with somebody else.

    The ranger/rogue combo works because both can use stealth, although that is seriously nerfed by the need to keep the party together. It also allows the rogue a few spells. I tend to favor the Ranger class more than the rogue for level ups, but sneak attack is very nice. Still, it isn't that much better or worse than combining fighter, paladin, or barbarian with rogue. All work.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.