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Interview with D&D's Jonathan Tweet

Discussion in 'Game/SP News & Comments' started by NewsPro, May 10, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    Today's scheduled article from Computer Games Online is with Jonathan Tweet, the lead designer of the 3rd Edition rules. Tweet talks about "tinkering with a classic" and a bit about Neverwinter Nights.

    Were you nervous about tinkering with success or angering long-time fans?

    Peter surprised a lot of us by saying that he wanted the new version of the game to be significantly better than what had come before, even if that meant changing the game drastically. I'd gone into the project thinking that we didn't dare tamper too much with the game that so many people loved. The irony is that, while we were ready to turn away lots of our current players if that's what it took to improve the game, the current players have been overwhelmingly in favor of the new game.

    How about Neverwinter Nights?

    Neverwinter Nights is the computer game that we paper role-playing game designers have talked about as a concept—and as something of a boogeyman—for years. We've long told ourselves that, while we don't have animation, sound effects, or digital record keeping, we have something better—a live Dungeon Master. And we knew that someday there'd be a computer game with a live DM. Neverwinter Nights is really going to be something new and different.


    Read the rest here.
     
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