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Interface Guide to PoR

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 26, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    The Scrying Room has posted an article which takes an in-depth look at the interface of PoR: The Ruins of Myth Drannor. As the author points out, the information is based on the beta version but it's still a good read, with lots of specific information.

    As you can probably tell, a lot of time has obviously been spent on the interface design of this game. Before I played it, I had always thought the Infinity Engine games had a well-designed interface. But after playing PoR2, I find the Baldur’s Gate interface rather clunky. If you are familiar with Windows and the Infinity Engine games you should have little trouble adjusting to the PoR2 interface. You’ll probably hear from many people about the lack of portraits, but in reality the portraits were only cosmetic and didn’t add to the Infinity Engine games. Health bars are just as useful and take up less space. I’d rather not lose a whole side of the screen so I can look at portraits that don’t look anything like the models ;) But back on track: basically the interface provides the most access to game features using the least amount of screen space. Though there are a few tradeoffs to accomplish this, in general it’s worth it. There are a few quibbles about how some things were placed and done, but once you get used to them (it takes like 5 minutes), you’ll never be bothered by them again.

    Read the article.
     
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