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Interesting or unusual multi-classes(useful ones)

Discussion in 'Icewind Dale 2' started by Skywind, Oct 20, 2003.

  1. Skywind Gems: 10/31
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    Well.... I would like to know what other special multi-classes can anyone think of. I created a human druid which I plan to multi into a sorcerer(LV12/XX). The main idea is to have a second spellcaster who can also charm animal, have druid spells and also communicate with people. I am also planning to create a cleric/sorcerer, but not sure yet.
     
  2. jeremiah Gems: 4/31
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    I don't really like to muti class spell casters with another caster class since quite a few of the best spells duration and/or damage is dictated by the caster class level (not character level) though I don't think DC depends on their level (or does it?).

    My favorite character ever was a paladin2/sorceress. Her charisma was insanely high and she wound up with the best saving throws and the best DCs for her spells. Went with paladin 2 for the aura of courage.
     
  3. Grey Magistrate Gems: 14/31
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    I played a game with four Fighter 4 / Bard xx characters, and they tore through the game like butter. (OK, the bardic party hasn't beaten Dragon's Eye yet, but I'm not anticipating any difficulties.) Fighter 4 gets you weapon specialization and useful feats like Cleave, and bards get great buffing and charming spells for wreaking havoc. Just focus on strength and charisma, and give your bardic fighter a hefty two-handed weapon. Most other split-bard builds I've seen on these boards have been Bard 11 / something xx, to get the final song - but I prefer to continue on with bard even after level 11 to get the high-level spells.

    Granted, jeremiah, a Paladin 2 / Sorcerer xx would be way more powerful. (I played one, and she was nigh-untouchable.) But not near so interesting!
     
  4. Shura Gems: 25/31
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    Here's how I built a character:

    Level 1: Fighter
    Level 2-4: Monk. -awesome WILL saves, improved speed and better unarmored AC. The stunning fist helps out in a pinch as well, and the Hide/Move silently skills as class skills rock for 3 levels.
    Level 3 and above: Fighter all the way.

    You can still wear armor and ditch the improved speed but the WILL save boost helps a lot. Besides, you only lose 1 pt of BAB with this build.
     
  5. Skywind Gems: 10/31
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    Sound nice and neat! I like all of them! Yeah! and the monk/fighter was on my mind a while ago, but I wasn't sure how much level to put in for monk, to make it worth it.
    Back to all:
    Btw, most of the paladin/fighter are leveled up as LV XX/LV 4), this will make a good mage-slayer, but if I were to level up as LV 2/LV XX, to make a good fighter, and of course to wield the holy avenger with better fighting skills, what do you think? Will he be better in fighting then the usual one.Oh yeah! and which class save vs spells better? paladin or rogue?
     
  6. Shura Gems: 25/31
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    Paladin has the best class saves of all. Period.

    Divine grace is overpowered IMO. They are the only warriors who can laugh off a wizard's spells with impunity, except for a high level monk.

    They are only handicapped slightly by REF saves (which isn't much of an issue due to Divine grace. Paladins usually dump all their ability increases in CHA anyway). So just don't drop a fireball on your paladin.
     
  7. Skywind Gems: 10/31
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    @Shura:
    Will the lack of LVs in monk make the stunning blows less likely to hit? Can you let me know what are the starting stats of your monk/fighter?
     
  8. jeremiah Gems: 4/31
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    I think the improvement of the unarmed BAB relies more on the monk levels (not that it won't improve when you take fighter levels but it won't be as good as the monk's).
     
  9. Shura Gems: 25/31
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    Hmm. I can't remember exactly but here goes:

    Str: 14
    Con: 12
    Dex: 18
    Int: 13
    Wis: 12
    Cha: 6

    I think that is correct. It's not exactly the most powerful build, but you did ask for an interesting multiclass, right?

    Feats:Expertise, Focus, Specialisation, Power attack, Cleave: 1. Pump all your ability points into WIS or DEX depending on your preference. (I personally put two into WIS and two in DEX) Your party's sorcerer can help out with Bull's Strength/Cat's Grace and you can take the Toughness feat repeatedly later due to your fighter bonus feats.

    As a monk, you have evasion. With Lightning Reflexes, you can charge into battle and have your party's wizard blast the area with a Spirit of Flame fireball spell before moping up the survivors.

    Laugh at the enemy wizards as they hurl lightning bolt after lightning bolt at you and laugh even harder when their dominate/charm spells fail. Twiddle your thumbs at their disintegrate and wail of banshee spells due to your high CON save as a fighter-then bash the unholy crap outta them.

    You will either want to dual wield or use a two-handed weapon. No sense using a shield as you'll forsake your monk bonuses doing so.

    -finally: When using Stunning Fist, either your monk BAB is used or your normal BAB, depending on which is higher. As a fighter, you should have pretty decent BAB so your Stunning Fists will mostly get through.
     
  10. Skywind Gems: 10/31
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    Oh! That's great! Now that I know the fighter's BAB will also helps, I will not hesitate to play with fighter/monk. Thanks!
    Anymore unusual ones out there? Anyone?
    Btw, I used to think of creating a fighter/sorcerer character(In a roleplaying sense, it's like someone who handle any surprise, unlike a fighter/wizard who have to prepare the spells for it). But it seems difficult to create one with enough stats to support his dex, con and cha. Any comments?
     
  11. notforyou Gems: 5/31
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    you can use the infamous min/max technique to give your fighter/sorcerer decent stats. for example :
    str 14
    con 14
    dex 14
    int 3
    wis 13
    cha 18

    depends on how you feel about giving your character s**t for brains.

    by the way, I really loved soloing with a monk/sorcerer. didn't use any armor or weapon throughout the game.
     
  12. Skywind Gems: 10/31
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    I prefer to roleplay a little more... Thanks anyway! Btw, the stats of the human fighter/sorcerer I created is:
    str:10
    dex:16
    con:14
    int:10
    wis:10
    cha:16
    She will be a small weapon dual-wielder or maybe an archer, after 10 LVs of fighter, then she will go for the sorcerer class. I will most likely evenly rise the dex and cha whenever leveling up.
    Any comments?
     
  13. jeremiah Gems: 4/31
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    I don't think any of the monk orders allow freely switching to fighter (just cleric, rogue and sorcerer IIRC) so you had better decide how many levels of monk you want first so you can level up to the right amount before devoting yourself to fighter.
     
  14. Skywind Gems: 10/31
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    Yup! And that will be like Shura stated,1st LV fighter, next 3 LVs for monk and the rest for fighter. With this, I should have enough bonus from the monk part and also save many lVs for the fighter part(This char may not fight better than a pure fighter, but he will dodge spells better than a pure fighter.
     
  15. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Once my brother wanted something special, so I told him to take a fighter/barbarian/rogue/ranger. Three to four levels in three and more than 4 in just one. It was a killer.

    A rogue/fighter/wizard(sorcerer) in solo might be quite interesting.

    A solo elven sorceress with 4 fighter levels, specialisation in longsword, power attack and cleave (or expertise) for Mordenkainen's Sword. Wonder if it survives Tenser's too :evil:

    A rogue with one barbarian and one ranger level will have free dual-wielding and be faster.

    Everyone lightly armoured will get evasion from two rogue or one monk level. Good for a druid, especially a dexterous one.

    I have a solo paladin/wizard. Started with 14/10/10/16/14/16. Now it's 15/10/10/20/17/16 without items. Due to severe hardship, I was forced to learn the advantages of this casting combination... but it's quite a cunning one ;) The character requires lots of micromanagement and is more than fragile without protective spells, but once you get him in his full glory, he's a killing machine. It looks like sunfire, several swings, fireball on the mages, several swings, fireball on the archers, several swings, another sunfire and chopping, chopping, chopping. Sometimes with chromatic orbs in the middle.
     
  16. Skywind Gems: 10/31
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    @chevalier:
    So base on your experiences, which fights and resists physical or magical damages better? A paladin/wizard who have protective/offensive spells(stone skin/fire shield and the likes) to cast on him or a pure paladin with high saving throws? I want to create a aasimar paladin/wizard who only attack with sword not words, so the spells that my paladin/wizard memorise will be protective ones or physical enhancing ones. I will most likely go for fighter's feats and the starting stats will most likely be:
    str:14
    dex:13
    con:14
    int:14
    wis:13
    cha:12
    When I can rise his stats, I will go for 1st in wis, and the next 2 in str and the rest in int. What do you think? Btw, does your paladin/wizard wears any armour? I am thinking of wearing at least light armour.
    Back to all:
    Well... Actually, some of the standard multi-classes are interesting too, maybe monk/cleric or fighter/cleric(Talos or Helm or ???) or drow ranger/cleric of Selune or barbarian/druid. So if you created a interesting class, need not be powerful, but can fight physically or magically well enough, pls feel free to share you wisdom here. :)

    [ October 27, 2003, 05:04: Message edited by: Skywind ]
     
  17. Elan Morin Tedronai Gems: 10/31
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    One monk to rule them all,
    one monk to find them
    one monk to bring them all,
    and in the darkness bind them!

    Pure monk all the way is also a ass-kicker... :) :p
     
  18. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Wild elf, male, druid5/fighter4/sorcererx
    That way i dont get XP penality, have weapon focus:axe weapon, specialization: axe, dodge, ambidexterity(when i get 15dex),...
    12/14/10/10/14/16

    He's dualwielding axes (for now sword and an axe), and throws axes.

    (i'm still just lvl3 thats why i dont have all the feats) ;)

    I dont care if he's powerful or not... so far he's doing great.... and he's cool :D


    I hate one thing... half-orcs str20 wielding greataxe/sword. :mad: :flaming:
    They're incredibly stupid and utterly unnecesary when its not a fight (which is most of the time :heh: ). And they take all the fun, killing baddies too soon!
    I prefer killing slowly, doing little damage, hitting fast and surely. And a loooong fight :D
     
  19. Skywind Gems: 10/31
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    :yot:
    I prefer to be armed with a very sharp blade and end my enemy's life swiftly, but after the killing blow, I will keep slashing away, till my foe drop to the ground. This remind myself of Soul Calibur. :)
    Btw, I am wondering if anyone created a fighter/cleric of helm/Talos or Drow fighter/cleric of Selune? This character seems to be interesting, but I need some comments. Thanks in advances.
     
  20. Mayfairy Gems: 8/31
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    My all-time favourite is Rogue/Barbarian. Something about 60%/40%. As a rogue you get sneak attacks, and higher level rogue-specific feats, and barbarian levels bring you a lot of HP's and speed to outrun your enemies.

    That Monk/Wizard sounded cool also. Maybe I'll just finish the game next time with those two, and of course HoF-mode.
     
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