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Icewind Dale II Preview at CG Online

Discussion in 'Game/SP News & Comments' started by NewsPro, May 7, 2002.

  1. NewsPro Gems: 30/31
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    (Originally posted by Mollusken)

    Computergames Online has posted a short preview and a few screenshots from Icewind Dale II, which now has only three weeks left until release.

    Don't head off to Old Navy for a set of mourning duds quite yet, though. Interplay isn't about to give up without a fight, and its chosen weapon is Icewind Dale II, a sequel to its well-received combat heavy Forgotten Realms game from 2000. Over the years, Interplay has taken good advantage of its access to BioWare's Infinity Engine, the venerable 2D role-playing game technology that powered the Baldur's Gate games, Planescape Torment, and Icewind Dale. Now, it's turning to a much-enhanced version for this latest game, due in May. Set a generation after the events in the original, it returns you once again to the mountainous region of the Ten Towns, and drops you in the middle of a growing threat to peace and prosperity.

    Associate Producer Doug Avery outlines a host of changes that he hopes will set Icewind Dale II apart from its predecessors. Chief among these is the adoption of many rules from the 3rd Edition of Dungeons & Dragons. "We have implemented many of the 3rd Edition rules thus far and are adding more wherever possible," he says, noting that the team is converting all of the game's items, spells, and bonuses to the 3rd Edition rules as well. Gone are the infamous THAC0 and arcane armor class and saving throw calculations of the earlier Black Isle RPGs; this new project will use the 3rd Edition's streamlined system in each case. In addition to combat, experience, and leveling rules from the 3rd Edition, Black Isle is also upgraded magic. "We are also using the 3rd Edition spells and their effects as opposed to the second edition ones used in all past Infinity Engine games," says Avery.


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