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I need the best PVP and PVE build for my server

Discussion in 'Neverwinter Nights (Classic)' started by Lafa, Jun 22, 2007.

  1. Lafa Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jun 21, 2007
    Messages:
    2
    Likes Received:
    0
    Ok... so this is what my server has
    ( http://www.stormnexus.org/ )

    first of all:
    1) i can change my alignment whenever i want
    means i can be for example Paladin , Bard , RDD

    2)
    Bards

    Many great spell changes

    Special ability: Create 2 Unique Bard Potions:

    * Harper Freedom: A rare immunity
    * Harper Protection: A valuable resistance to negative energy

    Enhanced Summons: At level 25, +1 Summon level (yes, that’s a level 10 summon!)

    3)
    Barbarians

    Barbarian Rage Enhancements:

    Affects Strength, Constitution, Will Saves, and Dodge AC

    Up to level 15: Stats increase by 4, saves by 2

    Above level 15: Stats increase by 6, saves by 3

    Pure-class above level 15: Stats increase by 8, saves by 4!

    4)
    Rogues
    True Seeing changed to Spot bonus: Sneak away!

    Hide/Spot balance: No pickpocketing PCs while we adjust

    5)
    Monks

    Special gloves: Incredibly powerful

    Low glove item-level: Craft much more on gloves than other items

    Pure class items: Special items for pure class monks

    Restriction: Monks cannot be hasted

    6)
    Shadow Dancer

    Regretably: Banned

    7)
    Devastating Critical

    The Devastating Critical Feat is banned here.

    It is un-needed, and not fun.

    Do not attempt to take it.

    8)
    KD is useless cuz you can craft immune to items in this server
    (You can smith all of the following properties:
    Physical Types: Slashing Bludgeoning Piercing
    Elemental Types: Fire Cold Electrical Acid Sonic
    Stat Bonuses: STR DEX CON INT WIS CHA
    Saving Throws: Fortitude Will Reflex
    Other Immunities: Fear Knockdown
    Other Properties: Haste Concentration)
    * Physical Damages up to 2d6 can be crafted on Weapons.
    * Elemental Damages up to 2d6 can be crafted on Weapons.
    * Physical Immunities up to 25% can be crafted on Armor.
    * Physical Immunities up to 5% can be crafted on Shields and Helms
    * Elemental Immunities up to 25% can be crafted on Boots and Cloaks.

    9)
    i can get items with 1-8 ability (easier to get like +3 to +5 ... there are really few items that have +8 ability)
    and def items (like armor/shield) with +3 ac

    10)
    there are some edited spells (like greater issac - its sonic dmg and not magical dmg)
    and some more... nothing that bad...
     
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