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I need some tips (problems once I transport to TotLM)

Discussion in 'Icewind Dale (Classic)' started by Klorox, Mar 29, 2008.

  1. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    The problem is that all the monsters really give me a hard time!

    They seem to target my weaker party members and I can't get my good spells off (like Call Lightning and Static Charge).

    Any and all tips are appreciated here!
     
  2. kmonster Gems: 24/31
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    Who are your weaker party members ? You should have the spell power to get all characters' AC quite low.
    Call lightning and static charge can be cast before battle. Just don't save and reload after casting them.
    Use summons. The girdle of ogre blood is great to keep monsters busy until you can cast the important spells if you can't summon before the battle.
    You could also use invisibility.
    A great spell is "Powerword:Blind". Blind monsters can't retarget characters who left the melee range.
     
  3. Ziad

    Ziad I speak in rebuses Veteran

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    What level is your party? If you went to HoW through Kuldahar as soon as the game let you, then went straight to TotLM, then you may be too weak for this part of the game. I would suggest being around level 15, being under level 12 may be far too hard.
     
  4. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    My party is much higher level than that.

    I have played on HoF mode from the beginning.

    My Paladin is level 28
    Bard 30
    F/M/T 16/16/20
    F/D 22/22
    C/R 22/21
    F/Ill 22/19

    Those levels are off the top of my head, but they're close, if not spot on.
     
  5. kmonster Gems: 24/31
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    It's doable with this party and there should be several possible tactics to accomplish this. You could build a water elemental with over 100 percent weapon resistance if you gathered the right equipment, use stealthy hit and run tactics or improve the ACs to reduce enemies to hit chances to 5 percent. Your paladin might be able to turn some foes. You could also build a spell-supported tank protected by magic resistance from getting dispelled, ...
     
  6. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    Can the fiendish harpies be turned? I never tried that.

    I can get my F/D over 100% weapon resistances, that's a great idea.

    I don't know how I can do hit and run tactics though, I get surrounded by the harpies, fiendish harpies, Boring beetles and wyverns very quickly.

    I'll try using that belt to summon 5 ogres... I almost always forget about that one.

    I'll also try buffing before talking to hobart. Maybe they'll last long enough for the start of the fight.
     
  7. kmonster Gems: 24/31
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    At this battle you can also try to flee into the building and start sneaky tactics from there if nothing else helps.
     
  8. Thrasher91604

    Thrasher91604 For those who know ...

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    Protect from Evil is key to withstanding the harpys' songs, I believe... Cast the circle ASAP, and things should become a lot easier!

    Also, get the mirror images up on mages right away, so their casting won't be disrupted.

    If I remember correct, the harpys were immune to web, but not entangle? If so, get off an entangle to give your druid (and the rest of your party) breathing room.

    Chromatic orbs of course are great to hold off enemies while you cast damaging spells and pelt with missile weapons or hack away.

    I'd summon meatshields as soon as possible, though, after protections and traps are up.

    Good luck!
     
  9. Thrasher91604

    Thrasher91604 For those who know ...

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    So how did it turn out? What worked (or didn't) for you?
     
  10. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    Thanks again everybody. I finally got around to tackling this today (I cleared the courtyard and the dungeon, but not the castle yet... that's for tomorrow).

    What really worked for me was pre-buffing everybody. A lot. I was originally trying to do that when I arrived, but that always got me killed. I was able to summon 5 ogres right away and do quite well.

    BTW, here's what my party looks like:

    Human Paladin 30
    Half-Elf Cleric/Ranger 26/21
    Half-Elf Fighter/Druid 24/25
    Gnome Fighter/Illusionist 24/20
    Elf Fighter/Mage/Thief 18/17/22
    Half-Elf Bard 30

    Yowza!
     
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