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Hurting them golems?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by spetznaz, Feb 4, 2006.

  1. spetznaz Gems: 13/31
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    [​IMG] I was going to the Planar Sphere when I remembered that there are quite a few golems in there. Since noone in my party uses blunt (well, except for Viconia when she's surrounded), I decided to go and get he Hammer of Thunderbolts before I entered the sphere. Got the hammer, gave it to Korgan who's proficient with hammers, went in and just sent him in alone and somewhat boosted. Forgot to switch weapons now and then though, but he did hit the golems (all kinds) with 1 dmg. I realized that it was the +1 fire dmg from the fire axe he wields. I becamea little confused, since golems are magic resistant, hence they can't be hurt by fireballs etc. Is it just that they are magic resistant and not fire resistant? If that's the case, then a Fire Elemental would do dmg too, wouldn't he(/she)? But he ain't doing it, so I guess it...well, I don't know.
    What does hurt a golem btw? Is it just the enchantment that decides, or is depending on bluntness too? Couldn't hurt a Clay Golem with the Celestial Fury, though a Stone Golem went down in the first round. Anyone a wiz with Golems?

    P.S. It's late, I reserve myself for any spelling/grammar errors D.S.
     
  2. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    As far as I can tell, only the Iron and Adamantite Golems are immune to all kinds of elemental damage and magic. They also require +3 enchantments to be hit. The Sand and Clay golems are only immune to cold and electricity, have 50% resistance against fire damage and 0% resistance against acid damage. They are also immune to missile damage. The Clay Golem is only vulnerable to crushing damage, and the Sand Golem is 85% resistant against piercing and slashing damage, but not against crushing damage. The Stone Golem on the other hand is only 100% magic resistant but has no other forms of resistances. I believe the Sand, Clay and Stone Golems all require at least +2 enchantments to hit them.
     
  3. kuemper Gems: 31/31
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    Flesh golems - +1 or better weapons
    Clay golems - blunt, magical weapons (maces, flails)
    Stone golems - slashing/piercing magical weapons (the swords)
    Iron golems - +3 or better weapons
    Adamantite golems - weapons that do 'elemental' damage; Gesen bow, Firetooth dagger/crossbow

    I think all weapons need to be magical, though I am not positive.
     
  4. Prine Gems: 11/31
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    No golem requires more than a +3 weapon to hit. But yeah, they've all got different damage resistances. The Flail of Ages is a pretty nice weapon to use against golems, since at least one of the damage forms will usually hurt it a bit.

    Iron golems are tough cookies, adamantite golems moreso. Fire will actually heal an iron or adamantite golem, they're immune to all other elements and usually highly resistant to physical damage. I had to take down the iron golem in the De'Arnise Keep using Melf's minute meteors, which was fun. But golems are stupid, and iron/adamantite golems are large, and those two factors together will allow you to kill most of them off at your leisure, since they'll usually wedge themselves in a doorway or something.

    I didn't encounter any iron golems in the Planar Sphere on my most recent runthrough, only clay and stone. You shouldn't have too much trouble assuming you don't get overpowered by three hasted golems at once, which does happen, particularly in the engine room.
     
  5. Warmonger Gems: 5/31
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    Once you find a way to hurt them, they become easy. But because of some mod I have, they started to throw stones at me (20 damage each?!). So killing them in cramped corridors became terrible, even despite my fantastic equipment.
     
  6. kuemper Gems: 31/31
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    Try having one person equipped with the Fortress shield and cloak of displacement (and anything else that deflects missiles) take the lead as target. I believe it's Tactics that does that.
     
  7. Archaven Gems: 2/31
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    IMHO it's not much hurting golems with the proper 'tool'. It's more about hitting them as fast as possible before they slow, hold and hurt you. I think drinking a potion of absorption (10AC against golem) and any defense buffs (be it via spells/items/weapons) that prevent hold and confusion would really help against powerful golems.
     
  8. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I've never seen any golem cast hold or confusion. Maybe that's from some mod? Though I agree the problem with golems is that they pack a serious punch, so it's about killing them before they hurt you too much.
     
  9. Silverstar Gems: 31/31
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    Cloud kill wand, kills them fast. This smells cheese OK. Forgive me. :angel:
     
  10. Archaven Gems: 2/31
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    Cloudkill sounds real cheesy. Unfortunately i felt it shouldn't be used at all because golems are mechanical beings and should be able to 'breath'.
     
  11. Silverstar Gems: 31/31
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    Maybe you are right. They do not need to breath at all. But maybe the poisonous and maybe corrosive vapors of cloudkill damages their mechanical parts? Ok I am really asking for it now. :angel: Sorry.
     
  12. Prine Gems: 11/31
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    What's this about golems throwing boulders? And casting hold and confusion? The heck mod is that from? They're not giants... they aren't supposed to be intelligent enough to use anything but their fists. :confused:
     
  13. Silverstar Gems: 31/31
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    Golems do NOT cast anything in any mod. If they can't reach you thanks to narrow passages and doors, they hurl boulders instead, it prevents some cheesy tactics only to open way for new ones. (like shield of missile reflection)

    Golems frequently use Golem Slow to slow you down, and some huge varieties emit poisonous vapors which do damage quickly.

    Golem-like creatues in Tactic's Ritual quest actually knocks down and back the victim like a Wing Buffet.

    Ice golems also release something icy, I forgot the name, I guess it also slows you down, my PC always made his save vs breath so no effect.

    IIRC it must be Improved Battles mod which allows Golems to throw rocks. Or was it tactics? Anyway, it is refreshing to have smarter golems.
     
  14. Prine Gems: 11/31
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    Yeah, iron golems automatically breathe poisonous vapour at intervals. Golem haste/slow I never really understood the rationale for, but they sure make golems more annoying.
     
  15. kuemper Gems: 31/31
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    :lol: Smarter golems? They're *golems*! They don't think except what they're programmed to think. :p

    @Prine - blame Westley Weimer. :grin:

    Just pound the golems like I do. Make the big ones get stuck in doorways and use a 2 handed weapon. Throw Anomen or Korgan with the Crom Faeyr out there and have one of them wail on some golems.
     
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