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Heroes of Might and Magic: Olden Era - FAQ #2

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 9, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The second part of the Heroes of Might & Magic: Olden Era FAQ:
    [​IMG]

    FAQ: Part 2

    Welcome to the Heroes of Might & Magic: Olden Era FAQ: Part 2! Here, you'll find answers to additional questions about the game, its features, and more. If you missed Part 1, you can check it out here.

    How long will the campaign be? Will there be campaign-only heroes?
    Our aim is to release the first 8 missions of the campaign with EA, though keep in mind this is still subject to change. Right now we cannot estimate how long these will take, as some of you may try to speedrun them. However, we do still expect many hours of gameplay for everyone that will take on this challenge! There will indeed be campaign-only heroes that will not be present in skirmish games.

    Will we see some previously known characters to be present, I hope we'll see their forefathers or maybe some long-living ones, will that be the case?
    Indeed, it makes sense for some characters to be alive at the time when OE happens - the undead, vampires, elementals, and maybe some extremely long-lived elves. And, indeed, some other characters may have ancestors. One faction in Olden Era happens to say "thank Forefathers" (instead of "thank gods" and the likes), and that's for a reason! So you will see some familiar or semi-familiar faces.
    But generally, we want to focus on characters who happen to be more of a blank slate. This game is such an interesting opportunity to create a backstory for characters that didn't have it at all!

    Will the slow late game be solved/shortened somehow? In the late game, players are endlessly chasing weak enemy heroes but can hardly have some tough matched combats. How will you fix this?
    This topic is a bit too broad to be conveyed in the FAQ. In short, we're aware of the issue and are working on ways to solve it. For example, some templates and maps have unique win conditions designed to create a faster endgame. Such win conditions are optional, which means that players will be able to choose their preferred play dynamic. We can also mention that there will be a timer, for both turns and the battle itself that you can toggle, as well as a shorter 1 hero mode.

    Will different towns have different maximum mage guild level? Like Stronghold had 3 maximum levels and Tower had 5 maximum levels in HoMM III.
    Yes. Also, mage guilds in different towns will have different specializations and a different chance to receive various spells. There will be a separate devlog about mage guilds in the future, where you will learn a lot more about the mechanics present in Heroes of Might & Magic Olden Era.

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    Last edited by a moderator: Dec 10, 2024
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