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Help Modifying Henchmen

Discussion in 'Neverwinter Nights (Classic)' started by Ryuben, Dec 5, 2003.

  1. Ryuben Gems: 1/31
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    [​IMG] ok im useing Auldar1030000492052AuldarHenchmenv0.5 +
    Zoligato01NwnPackerV0.1

    to create my own hench men (well mod the half orc one :D ) i recently started playing this game again and fancied a change so set to it.....i have created my char, but when i lvl up...he leaves my group and says he belongs to anther master :confused: so if some one could tell me what im doing wrong iw ould apreciate it.

    Also when i killed him he had his default inventory not the one i selected for him ( i changed him to use heavy armour + sword + shield yet he had his default suff)

    and to save time :) whats the command in console to spawn items....i take it the tags in the tool set are the tags needed to spawn then in sp ??

    [ December 05, 2003, 01:52: Message edited by: Blackthorne TA ]
     
  2. Rastor Gems: 30/31
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    You have to create a new henchman for every level. The game dissociates and reassigns every time you level.

    Did you script the henchman to kill himself and respawn the new one already in your party?
     
  3. Ryuben Gems: 1/31
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    yah...but he wouldn't stop :mad: he always had the option to *lvl* up :confused:

    then when i just opened a new modual and used a default one, jsut changed stats, didn't change the scripts it did that
     
  4. Rastor Gems: 30/31
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    Try using a global variable that won't be incremented until the PC gains a level.
     
  5. Ryuben Gems: 1/31
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    see now that last post made no sense to me ...im useing these programs so i don't have to manually script them my self.

    :| :cool:
     
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