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Greyhawk: The Temple of Elemental Evil Forum Highlights

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 7, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Gopher)

    Here are recent Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Tim Cain, Project Leader

    Quote:Why is lack of non-object based traps a downer? Basically, it takes a lot of the tense atmosphere right out of the game. You know your rogue only has to search the occasional door and container, you know where the traps have to be. This is not as fun, IMHO.

    I am not sure I agree. Having floor-based traps means inching the party along, checking every 10 feet for traps, which I find boring. Of course, you have a point that these traps can be anywhere, and not just on doors and containers, which adds a nice element of surprise.


    Steve Moret, Lead Programmer

    Quote: I was wondering if there will be blocking
    or parry animations in TOEE?


    As far as I know, we are not implementing any type of parry. I'm fairly certain if you do a search in the Players Handbook you will not find the word parry anywhere in there.

    Now I do not have a Sword and Fist in front of me but I think the only reference to parry is the extended feat "Off-Hand Parry", where when fighting with two weapons you and using a full attack action you can sacrifice all your off hand attacks in exchange for a +2 dodge bonus.

    No parry animations. We do have dodge and get hit animations for the four major directions (front,left,right,back). Is that any consolation?
     
    Last edited by a moderator: Jan 4, 2018
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