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Greyhawk: The Temple of Elemental Evil Forum Highlights

Discussion in 'Game/SP News & Comments' started by NewsPro, May 22, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Gopher)

    Here are today's Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Tim Cain, Project Leader

    Original Storyline:

    I will check to see if I can discuss the original storyline. I don't know if it was public domain or not. BTW, it's not earth-shattering, but it does explain a lot of loose ends that became evident when I started picking apart the module for scripting.


    Game Manual:

    The ToEE manual is at 131 pages and counting. I estimate that I am roughly half to two-thirds complete, so plan o*n eating a lot of fiber.


    And here are comments from the Troika Team in the official Atari forum.

    Huy Nguyen, Interface and Magic

    Initiative Bar:

    affirmative! you can also delay via the initiative bar (i.e. slide your character's initiative portrait around ala "Delaying" in 3E).


    D&D Accessability:

    Thank you for the link. I've had nil experience with D&D. In fact ToEE is the first D&D related thing I've ever been interested in.

    it's interesting you say that, because there are a few people o*n our team that hadn't played "real" PnP D&D before joining the project, and probably never even thought about it - yet everyone was hooked after the first few sessions of playing! hehe

    unfortunately, it's crunch time for us right now, and we haven't been playing our regular weekly sessions at the office... but not a day goes by that someone doesn't mention it at least o*nce! (the fact that we don't have time to play weekly anymore)

    anyways, the point is, i'm glad that D&D can be accesible to just more than the hardcore D&D players.


    Maps and Occlusion

    the maps shown are actual in-game maps... i don't know for sure, but i think some creature placement was done specifically for screenshots/trailer. so while the maps are in-game, the creatures shown may or may not be native to that area.

    occlusion for creatures behind walls is in (thank lee! it can be loosely described as a "ghosting" effect, i'm sure you guys know what i'm talking about). also, we do have animations for concealment/unconcealment IIRC, but i don't believe that they have been hooked into the game yet, for the particular creatures.

    i'm sure steve could give you more concise answers.
     
    Last edited by a moderator: Jan 4, 2018
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