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Grandmastery "fix" ... please compare nerfed vs. "fixed" levels of proficiency

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Klorox, Dec 26, 2007.

  1. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    I know in BGI weapon proficiencies were a certain way, the same way they're implemented in IWD1. In BGII, these proficiencies were "nerfed".

    I also know there are a lot of tweaks or mods that will "unnerf" weapon proficiencies. But I am having trouble locating a chart showing what each proficiency actually does in each style.

    If possible, I'd love to see a comparison.

    TIA
     
  2. Master Leo Gems: 7/31
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    BG1:
    Code:
             points spent          to hit bonus        damage bonus      attacks
                1 (Proficient)           0                   0               1
                2 (Specialized)         +1                  +2              3/2
                3 (Master)              +3                  +3              3/2
                4 (High Master)         +3                  +4              3/2
                5 (Grand Master)        +3                  +5               2

    BG2:
    Code:
             points spent          to hit bonus        damage bonus      attacks
                1 (Proficient)           0                   0               1
                2 (Specialized)         +1                  +2              3/2
                3 (Master)              +2                  +2              3/2
                4 (High Master)         +2                  +3              3/2
                5 (Grand Master)        +2                  +4              3/2
     
  3. Strife Gems: 6/31
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    Well, this is from a post from thetruth, in a thread you created about a year and a half ago..


    Before the True Grand Mastery fix:


    * 1 ApR
    ** +1 to hit, +2 damage, 3/2 ApR
    *** +2 to hit, +2 damage, 3/2 ApR
    **** +2 to hit, +3 damage, 3/2 ApR, (-1 Speed Factor)
    ***** +2 to hit, +4 damage, 3/2 ApR, (-3 Speed Factor)


    After (as it is in BG1/IWD1):


    * 1 ApR
    ** +1 to hit, +2 damage, 3/2 ApR
    *** +3 to hit, +3 damage, 3/2 ApR
    **** +3 to hit, +4 damage, 3/2 ApR, (-1 Speed Factor)
    ***** +3 to hit, +5 damage, 5/2 ApR, (-3 Speed Factor)
     
  4. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    The last line on Strife's post should have 2 ApR, not 5/2 ApR. I'm not sure the speed factor increase was in BG1 or IWD (I thought Bioware increased speed factors instead of the other bonuses).
     
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    T2Bruno: I'm not sure whether true grandmastery is supposed to give you 2 or 2.5 attacks, but in my game, it's 2.5 attacks.

    My level 9 Berserker, with 5 points in Axes, has 3 attacks per round (2.5 from grandmastery, 0.5 from achieving level 7 as a fighter).

    I have no mods installed other than the G3 FixPack and G3 BG2 Tweaks.
     
  6. Master Leo Gems: 7/31
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    i don't know what the mod is supposed to do, but grand mastery (as per BG1) should give you 2 attacks
     
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