1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

G3: EndlessBG1 updates to v18!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Sep 3, 2023.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Joined:
    Sep 3, 2007
    Messages:
    1,798
    Likes Received:
    12
    Gibberlings Three


    Endless BG1


    For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
    For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).

    For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

    There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.


    Version 18 comes with minor improvements and a revised Russian version by Ulpian! !

    Changelog:

    -Revised Russian version, by Ulpian.
    -"Duke Eltan Is in the Palace": the mod added Duke Eltan will be removed after BG1 is finished to clear the area for mods that reopen the palace in EET(BGII).
    -Duke Eltan's body will be silently removed after Sarevok was defeated in case it wasn't brought to the Harbor master, either by the FF healers in Undercity or upon reentering the palace.
    -Corrected path to journal entries for ADD_JOURNAL.
    -Corwin should be removed after BG1 is over (fixed typo in script).
    -Harbour master should not accept Eltan's body after Sarevok is defeated.
    -(BG:EE, EET) Better journal handling after Sarevok is defeated. Translations of new lines by yota13 (Russian), Roberciiik (Polish), Frenzgyn (Italian), JohnBob (French), ElGamerViejuno (Spanisch).
    -All lines in tp2 should be in tra files.


    Visit Modpage

    Visit Forum

    Download (GitHub)
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.