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Forgotten Realms: Demon Stone Review at ActionTrip

Discussion in 'Game/SP News & Comments' started by chevalier, Jan 8, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    ActionTrip has reviewed Forgotten Realms: Demon Stone. Here's a snip:

    But Stormfront's Demon Stone isn't that hard to define. It's a classic hack-and-slash action RPG with one simple premise. If it moves, kill it. Of course, there is even a background story to the game, but is that really important? I mean in a game, do we really need the motivation to deal massive amounts of decapitations of your less worthy enemies? (Ed. - Nope, I decapitated a guy yesterday on general principles.) But, for those of you interested… it's a typical D&D story that features the three basic characters, the warrior, the rogue and the sorcerer. These guys are on a quest (naturally) to find two evil lords and imprison them in the Demon Stone. Should I mention the two were imprisoned there for many years thanks to another wizard, but somehow got restless and decided to stretch their bony arms for a while? Oh wait, you already guessed that, right? Of course you did. While the story isn't exactly original, it does keep the game going and develops in a satisfactory manner. The three characters are exactly what you would expect of them, each having their own special abilities that make them more suitable for certain actions. While it is possible to change your character at will during the game, there will be some instances where using a certain character won't be a question of choice but rather a necessity. You see, only the rogue can jump, while the warrior smashes big obstacles really hard and the sorcerer makes some neat explosions, and also needs no ammunition for ranged attacks. That makes each character special, different and best suited for certain actions.

    Read the rest at ActionTrip.
     
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