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Force of Lightning abuse

Discussion in 'Icewind Dale 2' started by JT, Nov 24, 2005.

  1. JT Gems: 12/31
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    I found some sweet bracers in the yuanti temple in HoF:

    Code:
    [00HFBCTC.ITM] Force of Lightning
    
      When a high level monk hits someone, the victims often say it was like getting
      hit by a bolt of lightning.   
       
      The bracers known as Force of Lightning are a prized possession of the monks
      that own them.  Being that monks rarely use weapons other than their own hands
      and feet, these bracers offer an edge in battle that is rarely seen in the
      Realms.  These bracers allow the skilled monk to increase the speed of their
      attacks.  The added speed dished out by these bracers have, on several
      occasions, evened the odds against would be bandits that try to outnumber
      their monk victims. 
       
       
      STATISTICS: 
       
      Special: 
       Speed:  Adds two attacks per round 
      Weight: 1 lb. 
    
    Found In: AR6051-HoF
    Only Monks can use it... but any character with one level of Monk counts as a Monk. And it increases weapon attacks, not just unarmed (tested this). Six attacks per round instead of four seems good to me, so have your best fighter take a level of Monk and then slap these bad boys on.

    I don't know if the two extra attcks are doubled by Haste, but even if they are not its still awesome.
     
  2. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    That's great, other than the fact that your melee characters are hard pressed to make a dent in HoF enemies before they get completely mushed anyway.
     
  3. JT Gems: 12/31
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    Well, yeah. I put them on my sorc; she gets good mileage out of M. Sword.
     
  4. Shrikant

    Shrikant Swords! Not words! Veteran

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    Your Paladin[2]/Monk[1]/Socrerer[27] just got much more interesting :D
     
  5. JT Gems: 12/31
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    It's two Sorcerer[27]/Paladin[1]/Monk[2]s actually. I could see doing it the other way for the immunity to fear, but the only place I've really had a problem with fear is versus the Guardian (I ended up using Mind Blank).
     
  6. Bronze Gems: 2/31
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    I can't see the extra attacks on my character tab if I'm using a weapon (just tested it on my Dual Wielding Barbarian(14)/Fighter(4)/Paladin(3)/Rogue(3) and now monk(1)), I wonder if they're really added. Maybe I installed a mod that killed the bug, or maybe that's just a display error.

    Just noticed that I don't get any extra attack either with the short sword of flurry, maybe there's a number of attacks per round cap.

    Too bad i really wanted a machine-gun slash and dicing barbarian.

    EDIT: Well it seems to work on my Monk(1)/Druid(X) (Too bad he doesn't get the extra attacks when shapeshifted) I think it doesn't work on my barbarian because he's not supposed to be able to multiclass into a Monk.

    EDIT again: Did some further testing, my barbarian didn't get the extra attacks because he was wielding Golden Hearth of CHARNAME which Haste the wielder so he already was at 5 attacks per round and it seems you can't get more than 5 attacks per round.

    [ November 27, 2005, 00:01: Message edited by: Dr Chocapic ]
     
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