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Fishing for Trouble has been updated to v3.2.10 with many fixes

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Jan 29, 2024.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Joined:
    Sep 3, 2007
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    Fishing for Trouble v3.2.10

    TotoR115:
    - add missing embedded scripts in the creature structure
    - add a hostile trigger in the script when needed
    - minor NPC corrections
    - remove not used scripts
    - tanarri: it now respawns as it is trapped
    - tanarri: fix the script, the creature will now become hostile when attacked and will fight back
    - tanarri: add missing weapon and immunity ring
    - lib: rename face.ids in dir.ids to match EE and other minor corrections to patches.tpa and dialog.tpa
    - replace InParty("xxxx") by IfValidForPartyDialog("xxxx") InMyArea("xxxx") !StateCheck("xxxx",CD_STATE_NOTVALID)
    - fix some minor issues with variable and logic
    - clean-up files by removing useless triggers
    - fix the door region for the house of the keeper
    - fix the embedded script in ys0040
    - add 2 lines that were missing from the tra file
    - change Duke Elthan for Council of Six
    - trad in Russian done with Deepl for 493, 494 and 1933 - some refinement may be needed
    - fix bug with racetext.2da for EE
    - fix Gadil's dialogue tree
    - fix yschdg.cre causing CTD
    - fixes for minor issues and EE version
    - fix for Nalia Dialog and Trap of the Dead
    - update ghoul transformation and script, ghoul portrait change is disabled for now

    Forum:Fishing for Trouble - Spellhold Studios (shsforums.net)
    Download: https://github.com/InfinityMods/FishingForTrouble/releases/latest
     
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