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Feats in HoF Mode

Discussion in 'Icewind Dale 2' started by Earl Grey, Nov 25, 2002.

  1. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] Please post your insights on Feats for playing in HoF mode! :)

    Considering the extreme Attack Bonuses of monsters in HoF I wonder how useful a feat such as Dodge can be? I'm leaning towards useless. :p
     
  2. teekc Gems: 23/31
    Latest gem: Black Opal


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    originally, these rules aren't designed base on hof mode right? so, there all the +1, +2 looks insignificant infront of hof monsters. but then, however insignificat they are, i still have feats every few level that i have to choose. better then nothing.

    for me feats that benefit in a long run,
    • Weapon specialization: large sword, war hammer, axe
      Dash
      Improved initiative (if this is not bugged) Luck of heroes
      Strong Back (for weak cleric)
      Blind Fight (my fighters do get blinded from time to time)
      Dirty Fighting (like the chinnese said 'throw a rock when one falls into well'. a chance to take more advantage from my criticals, why not?)
      Improve Critical
      Spell Penetration
      Scion of Storms and Spirit of Flame (20% more damage is better than nothing).
      Greater Spell Focus: Necromancy and Evocation
      Heretic’s Bane (madae is a cleric isn't she?)
      Fiendslayer Hamstring (when an enemy chasing my spellcaster, this helps a lot)
      Crippling Strike (-1 to str, why not)
     
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