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Fallen Paladin question...

Discussion in 'Icewind Dale 2' started by {LDU}stealth, Oct 19, 2002.

  1. {LDU}stealth Gems: 2/31
    Latest gem: Fire Agate


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    [​IMG] Before I ask my question I just want to say that the everybody who has put effort into making sorcerers have done a fantastic job, it is a great site and the forums have helped me alot.

    Now to the question.

    I do not have a Fallen Paladin but I am just curious...

    What is the difference between a Paladin and a fallen one (apart from the title). Do the lose anything and if so do they gain anything as well?

    If you could end my curiousity I would be greatful.

    Thanks
    {LDU}stealth

    [ October 19, 2002, 11:35: Message edited by: Taluntain ]
     
  2. Sylvan Gems: 5/31
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    Correct me if I am wrong - its been a while since I came across a fallen Paladin - but if my memory serves me right, a Fallen Paladin can no longer advance in the Paladin class - but becomes just a plain old vanilla Fighter.

    As I said, it has been quite some time, so the rules may have changed somewhat since then.
     
  3. Fallen Paladin

    Fallen Paladin The One and the Same Veteran

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    They lose all of their abilities and become plain fighters.
     
  4. Quint Gems: 8/31
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    I think stealth thinks that the word "fallen" is part of the title, like "dark" paladin or Anti-Paladin or something... (there was an Anti-Paladin Gith in BG2, IIRC).
    Fallen is an adjective, meaning that Paladin did evil deeds, or unlawful deeds, and his God "fired" him. He's no longer a Paladin. (A Paladin must be Lawful Good).
    You can't really create a fallen Paladin. And I don't know how you can make a Paladin "fall" in IWD2. Perhaps if you go around killing innocent people.

    [ October 19, 2002, 13:19: Message edited by: Quint ]
     
  5. The Genius Gems: 2/31
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    Not sure about IWD2 but in IWD I created a Paladin and had him hack down some bystanders. It only took about 2 before he 'fell'.

    I then exported him into my new game as a Fallen Paladin. Why? I was trying to create a 'story' feel outside of the game itself.
     
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