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Evil just isn't as rewading...

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Tofa, Jul 3, 2006.

  1. Tofa Gems: 7/31
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    [​IMG] ... as good seems to be in this game. am i the only onr who thinks this? to me if you take the "good" dialouge choices in the game it seems to pay off in the the long run as it often presents more phases to the smaller quests. please tell me if i'm wrong but i don't think i am.
     
  2. Shaitan

    Shaitan Always forgive your enemies; it annoys them so

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    You are not.
     
  3. Tofa Gems: 7/31
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    shouldn't it be?
     
  4. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    The Silver Pantaloons come to mind... and the satisfaction which results from wreaking havoc in Athkatla. :evil:
     
  5. Trellheim Gems: 22/31
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    I only took evil alignment once, people started attacking me for no good reason.
    ...And that's when I pressed Options->Quit
     
  6. Bahir the Red Gems: 18/31
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    Perhaps you can make up for the XP lost in those quests by slaughtering everbody in town... that's what I intend to do with my current party :evil:
     
  7. Kip Gems: 5/31
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    Thats why I usually go with a nuetral.
     
  8. Chelsea Gems: 8/31
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    Evil is a good role play experience. And it leads to different quests and missions.

    For a powergamer it would be good all the way.
     
  9. kmonster Gems: 24/31
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    There are several things you won't get if you don't act evil like:

    - Improved mace of disruption
    - Celestial Fury
    - Ring of Gaxx
    - Human Flesh Armor
    - Blackrazor

    So you'll end up far better equipped if you act evil.
    The rewards for acting good just fade in comparison.
    And no one says that evil characters cannot deceive others by playing the good guy if needed. :D

    If you make your choices according to the rewards you get, you are playing evil.
     
  10. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Evil is just a different way of playing the game. Doesn't matter whether you get better or worse rewards. Just play the game how you think your characters would behave. The game is more interesting if you don't go after the same old powerful items every single time.
     
  11. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    My best game was with an 'evil' party. It is all in how you role play.

    However I have never been able to play a paladin. I get bored before I'm out of chapter 2.
     
  12. Chelsea Gems: 8/31
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    Agree Nakia.

    Would love an Anti-Paladin class! :)
     
  13. SlickRCBD Gems: 29/31
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    I'm actually surprised they didn't include a Blackguard kit for the Paladins. Considering that the main character IS the child of the Lord of Murder, it would make an interesting option for evil characters that choose to embrase their heritage.
     
  14. Killjoy Gems: 8/31
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    This is a BIO game we're talking about. All BIO RPGs to date have been skewed towards good characters. It's just how they make RPGs.
     
  15. Felinoid

    Felinoid Who did the what now?

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    I am too, but not in the way that you're thinking. I'm surprised that they didn't include it because it's 3e while the game is 2e. And yes, I mean exactly what I said. I'm surprised they didn't go against the ruleset of the game for the 50th time.
     
  16. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    Blackgaurd was really just a name change. If it makes you feel happier, say "Anti-Paladin" instead. Anti-Paladins did exist in 2e.
     
  17. Enagonios Gems: 31/31
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    It's true. PS:T is the only game that rewards you for being evil just as much as it does for being good. KotOR and KotOR2 also.
     
  18. Killjoy Gems: 8/31
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    Not to get too far off-topic here, but it's the 4th of July and I have nothing better to do. The first KOTOR, a BIO game, was also skewed heavily toward being a good-aligned fighter, just like all of BIO's other games. The way the classes broke out, the best way to be evil was as a Consular (basically, KOTOR's version of a wizard class) who used a lot of force powers, and you were hamstrung by force energy constraints. The best combat skills were good-aligned, which made a good-aligned fighter (Guardian) character the best choice, just like in pretty much all of BIO's games, including the BG series.

    KOTOR2 did a much better job of making evil an appealing and balanced play alternative, but that's because it was developed by the former Black Isle guys (Obsidian). As Enagonios correctly points out, Torment is one of the few RPGs to date to actually make evil interesting and viable, and that was the BIS guys, not BIO.

    In BG2, BIO's idea for evil party members was to skew things toward powerful evil NPC followers (Korgan, Edwin, Viconia, and eventually Sarevok), but there aren't enough evil characters to make a full party of 6...and most quests basically require you to make nicey-nice with everyone in order to get the best rewards.
     
  19. Die_Bad_Guys Gems: 4/31
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    i believe the sorcers placer stuff mod has an anti-paladin kit. its essentially an inquisitor on steriods that gets a crappier +5 2-hander

    and you dont have to be evil to get the imod, you just have to be less determined then other priests. As for the ring of Gaxx, how is helping restore a man trapped by his enemies evil? You dont know that Gaxx is evil until after you reassemble him.

    My biggest question concerning good and evil choices is the graveyard lich quest. Is it evil if you kill the lich who was part of a legitimate transaction, is it good to allow the two to carry out their deal?
     
  20. Felinoid

    Felinoid Who did the what now?

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    Not strictly evil, but selfish. Some people get confused because a NE alignment equates with being selfish; that doesn't mean that every selfish act is evil.
    Unless you actually listen to the guardians of his pieces, or use an ounce of logic. But I daresay the game expects you to be a deaf and dumb patsy, so I guess that's a valid argument.
    What mod is that from?
     
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