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Everquest questions

Discussion in 'Playground' started by GabrielNYC, Dec 4, 2002.

  1. GabrielNYC Gems: 9/31
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    [​IMG] Is there a way to play the game w/o going online? Probably not, I'd say. But I've seen some gamecards being sold at EB etc which allows ppl to play w/o credit cards so I'm tempted to install it. But some questions.

    1- What are the Rangers like?
    2- Can thieves backstab? If so, do they fade out? would the enemy player (being attacked) be able to dodge?
    3- What are some of other classes like?
    4- Is it REALLY that addictive?

    Gabriel
     
  2. The Deviant Mage Gems: 13/31
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    It's is only online. Your characters and everything else is stored on the various servers online.

    1) They are weaker fighters with tracking and eventually some druid spells.
    2) Yes. I'm not entirely sure what you mean by 'fade out,' but if you meant 'do they disappear?' then the answer is that they can, though it doesn't have much of anything to do with backstabbing. They just have to be behind the person to do that.
    3) Warrior: The 'tank' who does little damage but can soak up a lot with his hitpoints.
    Druid: Little bit of fighting, wide variety of spells, including spells useful in combat, utility spells (summon food, etc), healing spells, buffs, and travel spells (speed enhancements, teleports, etc). They can eventually get wolf pets, I think.
    Wizard: Almost entirely damage oriented, both against individuals and areas (DD and AOE spells). They can also teleport at higher levels, better than druids.
    Magician(Mage): Summoner. Lots of summoning, as a utility and as a pet. They can summon 1 elemental (Fire, Earth, Air, Water). Each has it's own spell it casts. They can also do some damage spells, but not in the league of a wizard.
    Enchanter: Mindcontrol type spells, good at keeping some monsters away from your party so you can kill others. They also have good buffs and DoTs (damage over time). They can get a really really weak animated sword and shield as their pet.
    Necromancer: My personal fav. The get good DoTs, a skeleton as their pet, and a wide variety of other spells.
    Cleric: Master of healing, good buffs. Sturdy fighter.
    Rogue: Low hps, high damage. Can sneak and hide. Pickpocket is useless.
    Monk: Low hps, high damage. Can feign death. Only humans and iksar can be them.
    Paladin: Fighter/Cleric. They get cleric spells starting at level 9. They can Lay On Hands.
    Shadowknight: If a ranger is a fighter/druid and a paladin is a fighter/cleric, the SK is a fighter/necromancer. They get necromancer spells starting at lvl 9. Thus they can often be seen at lvl 9+ running around with a small skeleton pet, like a much lower lvl necromancer. They also get Harm Touch, the inverse of Lay on Hands.
    4) Yes it is.

    I think I covered everything pretty well. Keep in mind that in EQ all classes are super-specialists: nobody can match a wizard in magical damage in one DD spell at that level, no one can match a cleric in healing, etc. Some are harder to plat than others. In my experience, fighters are the easiest to start with (all melee classes are, just like D&D, cuz casters are so weak and have few spells at low levels). Wizards are probably the hardest. Druids and necromancers are popular choices.

    Also keep in mind I haven't played in about 2 years. I know some things have changed, I don't expect it to have changed anything I've told you. The classes are constantly tweaked.

    It is so addictive that I still took a considerable amount of time to detail a game I haven't played in a long time.

    [ December 07, 2002, 20:58: Message edited by: The Deviant Mage ]
     
  3. GabrielNYC Gems: 9/31
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    LOL at the last line.

    Thanks for the info man :)

    Gabriel
     
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