1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

editing shops

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Beowulf_slew_Grendel, Jul 3, 2005.

  1. Beowulf_slew_Grendel Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 2, 2004
    Messages:
    6
    Likes Received:
    0
    [​IMG] Would anyone be able to tell me what I need to do to edit the Adventurer's Mart so that I can make custom-made items for sale there?
     
  2. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

    Joined:
    Jun 10, 2003
    Messages:
    1,116
    Likes Received:
    11
    If you're doing it for yourself, use Near Infinity or DLTCEP--both will allow you to edit shops. If you're making a mod, use WeiDU. It's got a handy ADD_STORE_ITEM command.
     
  3. Beowulf_slew_Grendel Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 2, 2004
    Messages:
    6
    Likes Received:
    0
    [​IMG] Hmmm. It seems I'm stuck again; after you load the store file, and add your custom item files, where do you need to save the store file so that the changes actually show up in the game? Or, is there something special you need to do to the custom item file so that it can be sold in a store? Any help here would be awesome, seeing as how I've been unsuccessfully trying to add some custom items to the Adventurers' Mart for the past hour or so. (using DLTCEP)

    [ July 04, 2005, 02:49: Message edited by: Beowulf_slew_Grendel ]
     
  4. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

    Joined:
    Jun 10, 2003
    Messages:
    1,116
    Likes Received:
    11
    Save it with the same name in the override folder inside your BG2 folder. There may or may not already be a copy in there.

    One thing to keep in mind is that store information is kept in your save games--you would only be able to see your changes in the store if you're using a game where you have not visited the store yet.
     
  5. Rastor Gems: 30/31
    Latest gem: King's Tears


    Joined:
    Jul 8, 2002
    Messages:
    3,533
    Likes Received:
    0
    I wrote a tutorial a few years ago on doing this with IEEP. You can find that on this site (Games -> BG2 -> Tricks, Tips, and Hints). DLTCEP is much the same.

    I strongly recommend doing this via WeiDU, though.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.