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Dungeons & Dragons Tactics Reviews Part 2

Discussion in 'Game/SP News & Comments' started by Urithrand, Sep 21, 2007.

  1. Urithrand

    Urithrand Mind turning the light off? ★ SPS Account Holder Veteran

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    And the second chunk of todays DDT reviews kicks off with a fair scoring of 5.8/10 from Strategy Informer, but with a rather scathing user score of only 3/10. Here's a short clip:

    First off you need to understand that D&D is already complex. The game consists of a range of damage modifiers, armour classes and base attack multipliers. (See, what I mean). So things will take some getting used to, and for that there are four tutorials that give you everything that you need to play the game. I might add that unless you’re a hard-die D&D fan study these closely.

    But it doesn’t take too long for even the newest member to understand the skills and rules that need to be used to be affective in the game.

    The story of the game is the normal Dungeons & Dragons affair of prophesied destruction of the world by witches. Which goes hand in hand with a quest to destroy an ancient artifact called the ‘athearorn’.


    Linky. Jolt, however has reviewed the game slightly more forgivingly with a rating of 75% and even some nice comments about the game. Take a look:

    For as long as we can remember, Dungeons & Dragons has been a staple of role-playing videogames. The marriage of an outstanding yet complicated rule-set with the computer’s ability to streamline such inner workings into a visual interface has lifted the pen & paper franchise out of darkened basements and into bedrooms and living rooms the world over. In some cases that streamlining process has gone a little too far, leaving us with games bereft of the tactical depth inherent to D&D. It’s much rarer, though, for a game to attempt the opposite and keep not only the turn-based gameplay intact, but all of the nuances that go with it.

    Dungeons & Dragons Tactics is a pretty brave effort from Atari that basically takes as many of the 3.5 Edition combat rules as possible and gives the player full control of them on the battlefield. As it turns out, the PSP is a good platform for this type of approach; the small-scale but hard fought battles work well within the compact and generally efficient interface. Where the game falls down is in not knowing when to give the player a break, forcing them through more hoops than is necessary even for the type of play on offer.


    You'll find that one here. Our final review for this little landslide comes from WonderWallWeb, with a very nice score of 8.1, possibly the most generous review to date. Here's a little of what they had to say about the game:

    Graphically the game holds up really well, especially when you encounter some of the fiercer enemies later on in the game, the combat is also well animated, although the camera could do with being moved back slightly, if there was one complaint we could have in this department it would be the 2d cut scenes which don’t really work that well. The sound compliments the game nicely although the music can skip sometimes, however this really is a minor issue.

    Overall Dungeons & Dragons: Tactics is a very good game, it is very enjoyable and given it’s on handheld will help you pass time on any journey, it has it’s flaws, but it more than makes up for these with it’s in depth gameplay and excellent graphics, we highly recommend this one of all you closet D&D fans out there.


    Well somebody's got to. Find this rather excited review here.
     
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