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Dungeons & Dragons RTS Interview at Game Informer

Discussion in 'Game/SP News & Comments' started by NewsPro, May 9, 2004.

  1. NewsPro Gems: 30/31
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    (Originally posted by chevalier)

    Game Informer have posted a large D&D RTS interview with Edward del Castillo, president and creative director for Liquid Entertainment. They speak most of all about the reasons for making a D&D RTS, graphical solutions used and factions in the game. Here's a snip:

    Adam Biessener: What brought on the decision to make a D & D RTS game?

    Edward del Castillo: Good question. I’ve been a D & D Geek my whole life and that’s how I come at it. I’ve been playing D & D since I was 15. I used to make a joke that Atari owns my own childhood, because between Avalon Hill, Milton Bradley, Atari, Hasbro, they have my entire toy collection as companies. But what actually happened is that they called us and they were really happy with the work we did on War Of The Ring. John Hyde, the executive producer on the game, had worked on the Command & Conquer series in the form of Red Alert 2 and he knew me from the time I had worked as a producer on Command & Conquer and Red Alert. And, when he joined Atari, he said “you know what, it’s ridiculous that we don’t do this.” D & D is based on miniatures, and even now more so with 3.5, it’s a very strategic game in terms of combat. So it just makes perfect sense to bring that to the PC.


    Read the whole thing at Game Informer.
     
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