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Dungeons & Dragons Online Party Discussion at TenTonHammer

Discussion in 'Game/SP News & Comments' started by chevalier, Dec 30, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    TenTonHammer has posted an article dealing with the standard trio of a tank, healer and arcane spellcaster losing its monopoly in favour of more diversity with the coming of Stormreach. Here's a snip:

    An understanding of the Pen and Paper game and its followers should give us the answer. As an avid player in a number of campaigns I can tell you that with the right mindset you can get away with not having a healer, or a crowd controller, or even a tank. (Although not having a tank is pushing it a bit far.) D&D’s class system alone can change the thinking of a player. Having a cleric – the traditional holy trinity healer – stand toe to toe with a giant, wielding a flaming great sword and wearing full plate armor isn’t a sight you see in many MMOG’s. Yet in D&D it’s possible, in fact not only is it possible, but with the right set of spells running the cleric can out tank the tank quite easily.

    Now throw in multi-classing and you really cause confusion to those accustomed to the traditional MMOG scenario. Whilst some classes don’t mix well, other class combinations do. Is a cleric 5/fighter 5 a healer or a tank? Or is he both? If you’re looking for a healer in your holy trinity group would you take the 5/5 cleric/fighter if he was the only ‘healer’ looking for a group? What then if the player of said multi-class character chose to fight through combat, buffing self and party and not healing, or only healing after a fight is done?


    Read the whole thing at TenTonHammer.
     
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