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Dungeons & Dragons Online not for Soloers

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 1, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    According to Games Radar, Dungeons & Dragons Online: Stormreach is not a game for soloers. That's quite right since it was intended to be a party game from the beginning. Here's an excerpt from what they have to say there:

    You'll see a lot of words used to describe massively multiplayer online role-playing games, including "addictive," "immersive" and "expensive." But rarely are they as unapologetically social as Dungeons & Dragons Online: Stormreach, publisher Atari's long-awaited take on the first RPG ever. Because if you don't play nice with the other kids in D&DO, you're dead.

    If you're the type that likes to play MMOs solo, you'll utterly loathe this one. After a mere handful of solitary training missions, you'll be given quests that absolutely require three to six people, and the more varied the party, the better. A gang of four barbarians ain't gonna cut it; on some missions, you'll need a shifty rogue to pick locks; on others, it'll take all of the magic the clerics and bards can dish out to keep everybody alive. Imagine - a role-playing game where you actually need to play a role! Meeting and playing with a variety of people is the only way to play D&D Online, and it's clearly by design. After all, why pay a monthly fee to play a massively single-player game? At the same time, this forced social interaction, along with the strict mission structure and the more stringent rules about reviving characters, will send some players scurrying back to their power-leveling in World of WarCraft.


    Read the rest at Games Radar.
     
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